Playtest Fixes v0.2.4

GET RAMMED Playtest · published · build 24492983

Hey Rammers! Sooooo many fixes, tweaks, small additions and improvements in v0.2.4! Thanks for all the reports and testing, it's helping out a bunch... Enjoy the weekend!

Added

  • Added a gameplay feed for eliminations, round leaders, power-up transfers, and major map events.

  • Gameplay feed also announces when a player leaves/joins an online match.

  • Added looping map ambience during matches on Meadows and Canopy.

  • Lobby also plays the default ambience loop.

Changed

  • Refined gameplay feed layouts and animations to make kills, announcements, leaders, and transfers easier to read.

  • Improved impact visibility with larger hit effects positioned more clearly in the camera view.

  • Refined arena layouts and camera framing across several maps.

  • Heavy ram impacts use punchier hit sounds, with clearer volume scaling by hit strength.

  • Audio options Ambience slider is wired up and labeled Ambience.

Fixed

  • Fixed players duplicating or spawning automatically after returning from an online match to the lobby.

  • Fixed joining an invited game after leaving or hosting another match, preventing missing players and broken lobby controls.

  • Kept the host-only return-to-lobby option out of pause menus outside an active match.

  • Fixed online players sometimes respawning at their previous death position and immediately dying again.

  • Fixed players being left in a broken scene after their online session host disconnects.

  • Death callouts now better reflect how battered the player was, with stronger impact shakes on the biggest knockouts.

  • Smoothed the pre-round world text slam and removed the brief flash before the delayed round number drops in.

  • Improved Volcano stalactite placement so hazard strikes land more reliably in the arena.

  • Made wall and prop collision sounds match the strength of the impact.

  • Fixed Sticky Bombs stacking on a player and their status icon shrinking after repeated pickups.

  • Fixed Sticky Bomb detonations falling out of sync with their countdown and explosion feedback during fixed-frame playback.

  • Fixed chained player collisions occasionally replaying as a smaller reverse hit when hitstop ended.

  • Fixed Black Hole power-ups failing to spawn their hazard.

Balance & Polish

  • Reduced the highest vertical knockback and extended the damageable window after impacts for more consistent follow-up hits.

  • Normalized music, SFX, and ambience to more consistent levels with better mix headroom.

  • Meteor impacts now deal 15% damage in addition to knockback.

  • Aim assist is now slightly more forgiving (aiming wise).