GET RAMMED Playtest · public · first seen
Hey Rammers! Sooooo many fixes, tweaks, small additions and improvements in v0.2.4! Thanks for all the reports and testing, it's helping out a bunch... Enjoy the weekend!
Added a gameplay feed for eliminations, round leaders, power-up transfers, and major map events.
Gameplay feed also announces when a player leaves/joins an online match.
Added looping map ambience during matches on Meadows and Canopy.
Lobby also plays the default ambience loop.
Refined gameplay feed layouts and animations to make kills, announcements, leaders, and transfers easier to read.
Improved impact visibility with larger hit effects positioned more clearly in the camera view.
Refined arena layouts and camera framing across several maps.
Heavy ram impacts use punchier hit sounds, with clearer volume scaling by hit strength.
Audio options Ambience slider is wired up and labeled Ambience.
Fixed players duplicating or spawning automatically after returning from an online match to the lobby.
Fixed joining an invited game after leaving or hosting another match, preventing missing players and broken lobby controls.
Kept the host-only return-to-lobby option out of pause menus outside an active match.
Fixed online players sometimes respawning at their previous death position and immediately dying again.
Fixed players being left in a broken scene after their online session host disconnects.
Death callouts now better reflect how battered the player was, with stronger impact shakes on the biggest knockouts.
Smoothed the pre-round world text slam and removed the brief flash before the delayed round number drops in.
Improved Volcano stalactite placement so hazard strikes land more reliably in the arena.
Made wall and prop collision sounds match the strength of the impact.
Fixed Sticky Bombs stacking on a player and their status icon shrinking after repeated pickups.
Fixed Sticky Bomb detonations falling out of sync with their countdown and explosion feedback during fixed-frame playback.
Fixed chained player collisions occasionally replaying as a smaller reverse hit when hitstop ended.
Fixed Black Hole power-ups failing to spawn their hazard.
Reduced the highest vertical knockback and extended the damageable window after impacts for more consistent follow-up hits.
Normalized music, SFX, and ambience to more consistent levels with better mix headroom.
Meteor impacts now deal 15% damage in addition to knockback.
Aim assist is now slightly more forgiving (aiming wise).
| Depot | New manifest | Previous manifest |
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| 4804731 | 5650491527701231609 | — |