Death Relives · published
Since the full release of our game, we've been closely following your feedback. Due to certain issues that prevented some players from progressing, we wanted to share this first patch with you earlier than planned.
This is not a major update. However, since some of the technical issues directly affected gameplay, we wanted to deliver these fixes without delay.
Our goal is to quickly resolve the problems faced by new players—especially those encountered in the early stages—and ensure everyone can enjoy the atmosphere of the game without interruption.
With this first patch:
Progress-blocking bugs have been fixed,
Stability and performance have been improved,
Minor gameplay adjustments have been made based on your feedback.
This is only the beginning. With the upcoming patches, we’ll address remaining technical issues and bring new improvements to enrich your experience even further.
Thank you from the bottom of our hearts to everyone who played the game, reported bugs, shared ideas, and supported us.
• ⏳ The decay timer for the seed has been extended; players now have more time to survive.
• 🧠 Xipe Totec’s AI behavior that caused constant chasing has been adjusted; his pursuit frequency and intensity have been reduced.
• 🤐 The coughing sound while wearing the cloak no longer alerts enemy AI.
• 🩸 The amount of collectible blood has been increased (from 1 to 3).
• 🏃 Movement speed while using the cloak has been increased.
• 💾 Save areas are now visible on the seed.
• 🫥 The frequency of enemy AI checking around hiding spots has been reduced.
• 🎵 The main menu sound issue has been resolved.
• ⚔️ Xipe Totec no longer repeatedly returns to the area when priests are stabbed.
• 🛡️ A visual shield has been added to prevent players from wasting bullets while Xipe Totec is invulnerable.
• ❌ Nvrtx support has been removed.
• 💡 Path Tracing support has been removed.
Death Relives continues to evolve with your support.
With love,
Nyctophile Studios