Isle Goblin Playtest · published
NON-BUGS
- Made it so you can consume cactus juice
- Reduced autosave lag in new worlds. Old worlds will still have a bit.
- Item drops now don't appear as laggy in multiplayer if you're the client.
- NPCs used to only appear on minimap if you've talked to them before and they're in town. Now the talking requirement is gone.
- Added descriptions to more of the tools to add some variety
- Added more dialogues for when NPCs are on walks with you and you do stuff they like/dislike. Should be clearer now
- Fixed the normal maps on the moles
BUGS
- Went through and fixed a ton of bugs in the NPC scheduling system. I think it should be a lot cleaner now. hopefully no more weird issues with NPCs standing in strange positions and not going where they should.
- Fixed multiplayer bugs where connection would freeze
- Fixed bug where when you travel down a floor as the client, tiles won't show til you move.
- Fixed bug where you could see respawning client slide across the map as they teleport home
- Fixed visual issue with large luminous mushrooms and luminous mush walls
- Fixed bug with client message hud being off center
- Fixed double charwood door in the crafting menu
- Fixed bug where you could escape the culling area early
- Fixed freeze upon fishing in lava
- Fixed issue where enemies wouldn't spawn in multiplayer if the host wasn't on the same floor
- Fixed various texts being too small, along with various alignment issues
- Hopefully fixed a bug where the game spazzes out if you alt tab out of a cutscene
- Fixed a bunch of other bugs sent in by the QA team:
- Player can dodge and use tools durin gan emote
- Color saturation and value sliders in the main menu now change color with the hue
- In multiplayer, if multiple of your friends are playing the game, you'd see multiple steam listings in the "join" hud
- The arrow count wasn't automatically updating when you shoot arrows
- Shift clicking wouldn't quick stack
- You can no longer place torches atop goop
- Multiplayer enemies would sometimes teleport
- The tab button was doing things in the main menu when I didnt' want it to
- Enemies would try to shoot player while player is out of range
- SFX slider didn't adjust UI sounds, just SFX.
- Crafting menu would display a copper anvil even if you were crafting from an iron one
- Enemy swords would clip through roof
- quick stack/sort/deposit buttons wouldn't work if you didnt' click in the very center
- Enemies were spawning weird in multiplayer (on wrong floors)
- Enemies sometimes left corpses after dying, resulting in strange invisible collider bugs.
- Clients would get stuck trying to load a game that already had 4 people in it. I think I maybe fixed, not sure.
- Should hopefully no longer be able to see torches despawn on screen when fully zoomed out.