Isle Goblin Playtest · published
Mostly uploading this for the localization team, squashed a lot of bugs not listed.
NON-BUGS
- Added some new elemental arrows
- Added about 33 weapons. Some of them wont' spawn naturally in the world since I still have to make the subassemblies that they spawn in. The ones that spawn in chests will require a new world.
- Made the gizmo descriptions more precise in terms of effect strengths.
- Made it so standing near the edge of water or a pit will gently push you away, so you don't feel like it's as easy to fall in. This effect "gives in" after a short duration, so you can fall into the water if you push into the water.
- Reduced the water fall duration to 1 second
- Made the "slippery" condition after falling in water much less punishing
- Improved the lag spikes on some PCs when you craft stuff.
- Tweaked goo generation near the beacon to prevent constant damage to NPCs
- Made it so the elf mages are much less annoying
- Added a "quick destroy" feature where if you're placing something (say, a dirt wall) and you have the tool in your inventory to destroy it, you can re-click on the thing with the dirt and it will use your pickaxe on it. This allows you to remove things without switching to the pickaxe/axe/roof tool. This will not occur if you are holding the mouse key down (in order to prevent constant placing/destroying on accident)
- Quest HUD now scrolls back to the top when you reopen it
- You can now shift click into Gus's collection menu
- Changed Gizmos last quest to be having 7 gizmos instead of 10 (10 isnt' currently possible)
- The "knife in the rock" subassembly now spawns a bit farther from the center of the island
BUGS
- Fixed a bunch of localization FQA bugs
- Fixed bug where fishing crafting tab was always highlighted
- Enemy bows were sometimes visible while the enemy was swimming if they just shot, then jumped in water.
- Fixed a severe issue with projectiles in multiplayer - bosses were calling expensive RPC calls 40-100 times at once to do projectile bursts
- You can now press E to interact with another chest if you're already in a chest
- Fixed Mazey's broken rose hunting quest
- Fixed bug where japanese mode wouldn't actually show japanese
- Fixed sprite alignment issue on the resource stockpile
- The varmints in the bag would sometimes briefly flicker white
- Fixed lots of localization related bugs