Reality Break · published · build 25015480
Reality Break v1.2.0.3 build 1061 is now live.
grant expected rewrites to endgame saves to prevent getting into a bad state with various DLC missions, including What's in a Nanite?
improved Spaceship! DLC campaign mission to prevent getting into a bad state:
guaranteed starter Blueprint
require selecting Blueprint before completing Ship Construction step
collection of improvements to start the first DLC campaign mission correctly:
regardless of story shortcuts
only allow if Slipdrive is currently unlocked, not "ever unlocked"
only after Ambushed (Again) main campaign mission is completed
prototypes on DLC campaign missions will respawn as expected if you warped out or exited the game before coming back to try again
improved DLC onboarding for new Ship Types players
improved Ship Construction tutorial
added Bad Luck Protection for DLC campaign conditional prototype spawn
fixed incorrect Mission Target initialization in Voi'ner Shipyard
fixed story skip checkboxes for Main Story and Ship Types Story overlapping on dual checkboxes Break Profile confirmation dialog
fixed Voi'ner Patrol Ships not respawning after leaving the map
fixed ship radar UI wall gaps for certain overlays
fixed area scan dungeon tile overlay rotations being quantized to 90 degrees
fixed Stronghold spikes deploying at Alert Level 0
fixed DLC campaign interact instruction not displaying the correct input to use
fixed gamepad virtual mouse cursor handoff
fixed Affix Fragment tooltips always showing 2% Swarmer Damage until slotted into a crafting path