⛏️ Miner's Nook:v80 ➡️ v90 更新日誌

Miner's Nook · published

V90 Version in progress... Stay tuned!

【Main Quest System】Fully Implemented:

  • Quest-Driven Progress: The game is no longer just about idling. The Main Quest system is officially live. Each level has clear objectives (e.g., accumulate gold, increase miner count, etc.).

  • Level Tied to Quests: Your "Player Level" now represents your quest progress. Your level increases only after completing a quest, unlocking more powerful features.

  • Exclusive Upgrade Rewards: Every quest completion grants generous rewards, including Gold, Pet Eggs, and even direct increases to Pet and Floating Island slot limits.

Game Settings:

  • Balance: Click upgrade yield increased (2x ➡️ 3x).

Visual Optimizations:

  • Dynamic Sorting: Pets, Miners, and Events are now sorted by their position. This prevents pets from "floating" awkwardly on top of other elements.

  • Production Surge Animation: Improved the "Aura" animation for the Production Surge skill.

  • Cursor Art Assets: Updated custom mouse cursors to match the miner aesthetic.

Bug Fixes:

  • Resolved "Ghost Slots": Fixed the critical issue where releasing pets would permanently occupy slots. Implemented a security lock to prevent accidental deletion of working pets.

  • Click Priority Fix: Resolved the issue where pets couldn't be clicked when overlapping with miners; pets now have top click priority.

  • Display & Translation Fixes: Fixed multiple issues with Korean/Chinese garbled text, large number display errors, and font blurring.

  • Mini Mode Obstruction: Fixed issues where Mini Mode hindered clicking background windows or caused Z-order/Always-on-top occupancy problems.

  • Adventure System Fix: Fixed the issue where new games would automatically complete the first adventure quest.