SU's battle system is going thru a bit of an identity crisis. Pardon the bugs.
- SP is used as an in-combat resource. Skills either generate SP, or consume SP. In general, skills that consume SP no longer have cooldowns. Some SP generating skills will still have a cooldown period.
- To solve the awkward trigger target toggling, certain basic skills can be marked as "retargetable". This means they're usable anywhere in combat, you don't have to have an enemy nearby, and the game will automatically target whatever you hit.
- Dodging and Blocking is no longer gated behind passives. There's a short tutorial in the first dungeon.
- Certain passives can be triggered on successful blocks, and dodges.
- Illari's kit gets a new SP consuming skill (for the HoU enjoyers, you'll like it.)
- Clydan's kit gets another light SP consuming skill.
- Fixed up tutorials a bit on ultrawide
- Analogue stick does the full 360 degree movement thing