Hello, this is the OrePlant development team.
First of all, we would like to sincerely thank everyone who has played OrePlant and shown interest in our game.
We are a small indie development team, and we continuously work on updates and improvements to provide a better gameplay experience.
If you experienced any inconvenience or encountered bugs while playing the Early Access version, we sincerely apologize.
We will do our best to fix any identified issues as quickly as possible.
Your valuable feedback is a great help to us.
While we may not be able to perfectly satisfy every player’s preferences and play style, we will continue to gather and reflect as much feedback as possible to develop OrePlant into a more polished and complete game.
The following fixes and improvements have been applied in this patch.
Please review the details below for a better gameplay experience.
- Improved the visibility between the Giant Ore cooldown progress bar and its text.
- Improved the readability of the completion text shown in the World Tree tooltip when conditions are met.
- Normalized the scrolling speed of the mineral list in the Codex (Giant Ore Memo).
- Updated the character images used in the tutorial to the latest versions.
- Fixed an issue where mineral names were not properly truncated with ellipses (...).
- Fixed an issue where a heart icon appeared on Story 31 after completing Story 30.
- Fixed unnatural movement of Pin in Story 4.
- Fixed an issue where transparency was applied to the second falling letter in Story 21.
- Fixed an issue where the fade-in and fade-out effect did not display correctly at the end of Story 5.
- Fixed incorrect placement of the robot charging station in Story 26.
- Fixed incorrect field placement in Story 10.
- Fixed an issue where the top part of an image was cut off in Story 30.
- Fixed incorrect speech bubble placement in Story 6.
- Fixed incorrect positioning of the portal light and rocks in Story 1.
- Fixed incorrect placement of the sweat drop speech bubble in Story 40.
- Fixed an issue where the Dragon Egg relic reward could overlap with other buildings.
- Fixed an issue where the click area was not recognized correctly when moving the fishing spot.
- Fixed an issue where loading time was abnormally long on the initial game launch.
- Fixed an issue in German where the unlock condition text overflowed in the memo UI.
- Fixed an issue where text inside the FAQ popup in the Settings menu was touching the edges.
- Fixed an issue where the hover and press effects of the Change Game Location button differed from other buttons.
- Fixed inconsistent unlock condition text sizes in the Upgrade, Fishing, and Museum UIs.
- Fixed an issue where the “+” text on the Change Game Location button in Settings was not centered.
- Fixed an issue where text and sliders overlapped in the sound section of the Settings menu.
- Fixed an issue where the price text and GP icon overlapped in the Robot Purchase UI.
- Fixed an issue where the FAQ and Credits buttons in Settings were smaller than other buttons.
- Improved readability where GP icons and price text appeared too small in the in-game UI.
- Improved text readability where content text in the FAQ popup appeared too small.
- Adjusted the alignment of the completion text shown after placing a building to be centered.
- Fixed an issue where the Upgrade button in the Shop UI did not function correctly.
- Adjusted the order in which relic rewards are granted.
- Reduced the number of relics required for the fourth World Tree revival from 35 to 30.
- Fixed an issue where part of Pin’s dialogue text was cut off in Story 30.
- Fixed an issue where only the Oak decoration object had a different placement position compared to other tree objects.
- Updated the designs of certain relic icons.
- Fixed incorrect data used to distinguish robots, which also resolved an issue where the game could occasionally freeze after saving and loading in the late game.
- Fixed an issue in the late game where the tooltip for the World Tree flickered on mouse hover, making it difficult to read.
- Fixed an issue where dialogue became misaligned starting from the middle of Story 40.
- Added an effect when Mulppukki appears in Story 26.
- Fixed an issue where the font used in the message shown when unlocking land failed differed from the default font.
- Improved an issue where the bottom of the content in the Codex UI was touching the frame.
- Fixed an issue where the Switch Monitor feature did not function properly across various monitor setups.
- Fixed an issue where text overflowed when two “View Story” buttons were displayed in the Quest UI.
- Fixed an issue where the outline of the “Save Complete” and “Loading” text appeared slightly broken.
- Improved an issue where the animation position was incorrect when moving to the Museum from the edge of the default Museum map.
- Improved visibility by adding a background to the popup shown when pressing the Return to Lobby button.
We will continue striving to provide a better experience in OrePlant.
Thank you for your continued interest and support.
Thank you.