Parable Academy Demo · published
You can view the patch notes for all previous versions here!
Added a new fighter - Scheherazade! Setting up her traps is a little slow, but her screen coverage & unique Supercharge make her a formidable team member.
Added a new stage - Wildwood Dormitory. See if you can catch references to any classic stories with a natural theme!
Added Arcade Mode, a gauntlet of matches that culminates in a 3-round boss battle vs one of the other fighters in the game. Each character’s Arcade Mode run has fully voiced intro & ending cutscenes, so check them all out!
Added camera shake when attacks connect.
Added a fifth costume for Alice, Creature, and Wendy.
Significantly improved fighter AI.
Author Medley (Scheherazade’s Theme) now available as a music track for matches.
Improved frame drops in the game’s menus.
Fixed an issue where directional tags would allow players to teleport past the camera bounds.
Improved efficiency with VFX particles.
Added grab react animations.
Fixed issue where motion trails would appear in the center of the stage for one frame at the start of the match.
Improved frame drops when multiple characters are tagged in at once.
Fixed an issue where some projectiles didn’t properly despawn at the end of their life/after going off-screen (specifically Alice’s Teacups and Creature’s Iceberg).
Fixed an issue where projectile positions would break during opponent tags.
Fixed an issue where backing out to the stage select menu from character select would put the cursor in the wrong slot.
Fixed a graphical bug where characters would render on top of Creature’s ice cube.
Fixed an issue where players would sometimes be stuck facing the wrong direction.
Fixed an issue where the wrong player would win on match time out.
Removed a mechanic where opponents could wiggle their character around & counter-attack while grabbed by an opponent. Grabs should now be much more consistent across the board.
Lowered forward airdash speed for all characters except Wendy, so cross-ups aren’t as easy for most of the cast (see exact values per character below).
Alice’s Mad Tea Set was good for covering the lower screen in projectiles, but using it was quite slow and left her vulnerable, and she’d very rarely connect with more than two teacups due to the knockback. The move has now been sped up and made easier to connect, but to compensate Alice won’t get to throw out as many projectiles at once.
Forward Airdash Speed: 4000 → 3000
Back Attack Max Charge: 6 → 5
Back Attack Frames Per Shot: 15 → 10
Teacup Hitbox Size: 100 → 150
Teacup Speed: 2500 → 3500
Teacup Damage: 300 → 400
Max Total Damage: 1800 → 2000
Creature has been one of the best team members to have in part because of his Supercharge, which freezes the opponent for a long time and allows for pretty much any move to be used in a tag combo. By lowering the hitstop of his Supercharge’s initial hits (without lowering freeze time), these team combos should still be possible, just a bit harder to pull off.
Forward Airdash Speed: 2800 → 2600
Supercharge Hitstop Frames: 75 → 45
Dorothy’s Home Sweet Home is meant to be a powerful threat that persists on screen for a while (which is why, prior to Scheherazade’s addition, it was the only Supercharge to cost 2 tag bars). However, it was often too easy for opponents to fall out of the tornado, or put up a block before the farmhouse exploded. Hitstun & launch angles of her Home Sweet Home have been adjusted so that all hits will connect more reliably.
Forward Airdash Speed: 4000 → 3000
Supercharge now connects all hits more reliably.
Gatsby’s Ceaseless Drive was originally designed as a niche-use Supercharge where you could hold back to delay the attack, then tag in a teammate to lock down the opponent while you hold forward & speed up. In practice, this was far too confusing and difficult to use, especially when the opponent could just jump over Gatsby’s car. Ceaseless Drive has now been changed to a simpler, screen-clearing attack that quickly crosses the entire screen, and damage has been increased to compensate for the lack of team potential.
Forward Airdash Speed: 4000 → 3000
Supercharge startup is now invincible.
Player can no longer control Supercharge movement.
Supercharge Speed: 0-7000 → 4000
Supercharge Damage: 0-2100 → 5000
Wendy’s Shadow Stitch briefly stuns the opponent for a follow-up after pulling herself towards them, but realistically she could only get off a single uncharged Believer Bash before the stun wore off. This change should give Wendy players a bit more freedom in how they follow up on Shadow Stitch.
Back Attack Hitstun: 20 → 100
Forward Airdash Speed: 3750 → 2650
Camera now moves more smoothly when more than two characters are onscreen.
Font was changed for the yearbook (character select) and the icons are larger.