Parable Academy Demo · published
You can view the patch notes for all previous versions here!
Added a fifth costume for Willie and Dorothy.
Fixed an issue where the loading screen sometimes wouldn’t go away during Arcade Mode.
Fixed a bug where Gatsby’s Supercharge could hit opponents out of standby.
Fixed a bug where players could cancel out of their intro animation by pressing inputs on the first few frames of a match.
Removed damage/hitstun scaling.
Increased ground friction when landing from a jump/airdash.
Frame data of most melee attacks sped up on all fighters (specifics below).
Neutral Attack First Active Frame: 8 → 4
Neutral Attack Recovery: 31 → 19
Crouch Attack First Active Frame: 21 → 17
Crouch Attack Recovery: 32 → 20
Forward Attack First Active Frame: 16 → 10
Forward Attack Whiff Recovery: 43 → 27
Forward Attack Throw Recovery: 139 → 97
Neutral Attack First Active Frame: 13 → 6
Neutral Attack Recovery: 26 → 16
Crouch Attack First Active Frame: 17 → 10
Crouch Attack Recovery: 37 → 15
Back Attack First Active Frame: 32 → 19
Back Attack Recovery: 81 → 57
Forward Attack First Active Frame: 12 → 8
Forward Attack Whiff Recovery: 56 → 38
Forward Attack Throw Recovery: 37 → 26
Air Attack First Active Frame: 36 → 20
Air Attack Recovery: 65 → 45
Neutral Attack First Active Frame: 12 → 6
Neutral Attack Recovery: 60 → 35
Crouch Attack First Active Frame: 31 → 19
Back Attack 4 First Active Frame: 35 → 21
Forward Attack First Active Frame: 39 → 23
Forward Attack Whiff Recovery: 58 → 40
Forward Attack Throw Recovery: 60 → 42
Air Attack First Active Frame: 20 → 12
Air Attack Recovery: 23 → 16
Neutral Attack First Active Frame: 9 → 4
Neutral Attack Recovery: 44 → 25
Crouch Attack First Active Frame: 12 → 7
Forward Attack First Active Frame: 29 → 17
Forward Attack Whiff Recovery: 40 → 28
Forward Attack Throw Recovery: 14 → 10
Air Attack First Active Frame: 23 → 14
Air Attack Recovery: 27 → 19
Neutral Attack First Active Frame: 9 → 5
Neutral Attack Recovery: 23 → 12
Crouch Attack First Active Frame: 23 → 14
Crouch Attack Recovery: 36 → 26
Forward Attack First Active Frame: 30 → 18
Forward Attack Whiff Recovery: 41 → 28
Forward Attack Throw Recovery: 40 → 28
Air Attack 2 can now be input any time as Down Air Attack
Down Air Attack First Active Frame: 47 → 28
Down Air Attack Recovery: 33 → 23
Down Air Attack (All Powerful) First Active Frame: 16 → 10
Neutral Attack First Active Frame: 5 → 2
Neutral Attack Recovery: 11 → 7
Forward Attack First Active Frame: 16 → 10
Forward Attack Whiff Recovery: 51 → 34
Forward Attack Throw Recovery: 28 → 18
Down Air Attack First Active Frame: 26 → 16
Down Air Attack Recovery: 32 → 22
Neutral Attack First Active Frame: 8 → 4
Neutral Attack (Uncharged) Recovery: 7 → 4
Neutral Attack (Charged) Recovery: 21 → 13
Forward Attack Throw Recovery: 59 → 41