Patch Notes 1.0.6 Aug 31, 2020

Necronator: Dead Wrong · published

V 1.0.6 Aug 31, 2020

Hello Necromancers,

We continue to add more and modify our game thanks for your wonderful feedbacks. Thanks for all your support so far, our main goal is that you have fun scourging the lands of Livmore. Chubat also told us that they might have something to share later this month... Stay tuned!

Now onto the updates!

Feature and Balance Changes/Improvements:
- Added UI to control Battle Speed, player can now choose between 0x (Pause), 0.7x, 1x, or 2x speed. Player can use the key [ ‘ ], [ 1 ], [ 2 ], and [ 3 ] to adjust the speed
- Decreased the Mana Cost of Redrawing with Number 7 from 40/20 to 30/15
- Tweaked the damage of some Enemy Units to make them more consistent
- Tweaked Energy Drink: Now increases enemy spawn rate by 150% instead of 200%
- Tweaked Book of Silencing Sand Enemy Relic: Now silences every 20s instead of 15s
- Fixed a Survive Battle in Al’Noobi having too many Horn of Battle than it should
- Decreased the amount of Horn of Battle in some Survive Battles
- Decreased the amount of Sharpened Arrows in some Battles
- Added new Large, Huge, and Gigantic map variations
- Changed enemy’s Regeneration ability to have different particle effects than player units
- Decreased the effectiveness of enemy’s Regeneration ability by 50%
- Changed some Tough enemies with Iron Skin Ability into Regeneration
- Tweaked more maps to reduce the funnelling of enemy units approaching player’s portal
- Re-equalized and normalized a lot of BGMs to increase overall sound quality
- Added a system to prevent the same map appearing in consecutive battles

Continue to follow us on social media: Toge Productions and Modern Wolf.

Stay safe!

Patch Notes 1.0.6 Aug 31, 2020 · Necronator: Dead Wrong patch notes · SteamPeaks