Major update: 0.4 | Cozy quest - Advisor update (Bridges, Demo, Release date)

major update

City Tales - Medieval Era · published · build 20110359

Hear ye, hear ye, King, Queens and Monarchs!

Today, we are releasing our Advisor update and

Why Advisor, you might ask? Because he has a very important message for you!

City Tales: Medieval Era will release out of Early Access on January 29th 2026.

We also have a new demo!

You will be able to play your save once you buy the main game.

But for now, let's take a peek at the brand new 0.4 update!

  • Bridges are finally coming to your city. They will be drawn automatically, no more citizens walking underwater and nearly drowning!

  • Companions and buildings last levels will be unlocked. Companions will now gain Prestige that will be used in late-game content.

  • A brand new narration and quest panel has been added so you can track your quest and read dialogs again, in case you missed anything!

  • Starting from Tier 4, houses plot will have a chance to merge together, and create a smaller district.

  • Also: Dogs 🐕!

Highlights

  • Adds prestige system and unlocks companion and building last levels

  • Adds bridges

  • Adds three new music tracks

  • UI - Improves profession identification (colors, flags and icons)

  • UI - New dedicated quest & narration panels in the commune house

  • Add auto merges plots of houses

Other

  • Pauses circular progress bar vfx when game is paused

  • Adds SFX and camera shake at invalid construction attempts

  • Improves zoning performances

  • Updates trade port fences to be fancier

  • Updates zoning and parcel placement visual effects

  • Renames Hyppocras

  • Updates missing clay/sand fertility message wording

  • Adds keybind (Shift by default) to hide construction panels that might get in the way

  • UI - Always show building construction stacks (civil, farming)

  • UI - display quest in the HUD in a specific arrangement (progression first, then sotry, then companions)

  • Adds unique voices for all companions for assignation and unassignation SFX

  • Keep zoning cancel confirmation interactable if zoning is invalid

  • Allow wider farming district

  • Balanced all sounds in game

  • Add parcel count indicator in habitation panel

  • Represent merged parcel inside district panel

  • General Perf optimization for very late game

  • Art

    • New visual for clay pits, sand pits, stone and iron carries

    • Removes underwater fences

    • Stone and paved road are wider in city centers

    • Polish Inns to accentuate differences between them (Inn, Lodge, Hostel)

    • Polish Tier 4, 5 & 6 habitations

    • Polish civil buildings especially at highest tiers

    • More visibile population from far

    • Add some new 3D mills

    • Add dogs walk among villagers

  • Balancing:

    • Tanner does not use tools

    • Lord Inn consumes deer meat instead of wine

    • House tier 5&6 merge percentage balancing

  • Fixes:

    • Fixes experience progress bars

    • Fixes rare occurrence of infinite tree fall

    • Adds save tooltip on load screen

    • Fixes Select Building Type Objective was not working when selecting Town Hall