Major update: 0.4 | Cozy quest - Advisor update (Bridges, Demo, Release date)

major update

City Tales - Medieval Era · build 20110359 · published

On SteamNotes only · this build shipped before we watched the app

Hear ye, hear ye, King, Queens and Monarchs!

Today, we are releasing our Advisor update and

Why Advisor, you might ask? Because he has a very important message for you!

City Tales: Medieval Era will release out of Early Access on January 29th 2026.

We also have a new demo!

You will be able to play your save once you buy the main game.

But for now, let's take a peek at the brand new 0.4 update!

  • Bridges are finally coming to your city. They will be drawn automatically, no more citizens walking underwater and nearly drowning!

  • Companions and buildings last levels will be unlocked. Companions will now gain Prestige that will be used in late-game content.

  • A brand new narration and quest panel has been added so you can track your quest and read dialogs again, in case you missed anything!

  • Starting from Tier 4, houses plot will have a chance to merge together, and create a smaller district.

  • Also: Dogs 🐕!

Highlights

  • Adds prestige system and unlocks companion and building last levels

  • Adds bridges

  • Adds three new music tracks

  • UI - Improves profession identification (colors, flags and icons)

  • UI - New dedicated quest & narration panels in the commune house

  • Add auto merges plots of houses

Other

  • Pauses circular progress bar vfx when game is paused

  • Adds SFX and camera shake at invalid construction attempts

  • Improves zoning performances

  • Updates trade port fences to be fancier

  • Updates zoning and parcel placement visual effects

  • Renames Hyppocras

  • Updates missing clay/sand fertility message wording

  • Adds keybind (Shift by default) to hide construction panels that might get in the way

  • UI - Always show building construction stacks (civil, farming)

  • UI - display quest in the HUD in a specific arrangement (progression first, then sotry, then companions)

  • Adds unique voices for all companions for assignation and unassignation SFX

  • Keep zoning cancel confirmation interactable if zoning is invalid

  • Allow wider farming district

  • Balanced all sounds in game

  • Add parcel count indicator in habitation panel

  • Represent merged parcel inside district panel

  • General Perf optimization for very late game

  • Art

    • New visual for clay pits, sand pits, stone and iron carries

    • Removes underwater fences

    • Stone and paved road are wider in city centers

    • Polish Inns to accentuate differences between them (Inn, Lodge, Hostel)

    • Polish Tier 4, 5 & 6 habitations

    • Polish civil buildings especially at highest tiers

    • More visibile population from far

    • Add some new 3D mills

    • Add dogs walk among villagers

  • Balancing:

    • Tanner does not use tools

    • Lord Inn consumes deer meat instead of wine

    • House tier 5&6 merge percentage balancing

  • Fixes:

    • Fixes experience progress bars

    • Fixes rare occurrence of infinite tree fall

    • Adds save tooltip on load screen

    • Fixes Select Building Type Objective was not working when selecting Town Hall

Major update: 0.4 | Cozy quest - Advisor update (Bridges, Demo, Release date) · City Tales - Medieval Era build 20110359 · SteamPeaks