Last Breath · published
Implemented an initial optimization pass to reduce frame-time spikes and occasional stuttering.
Reduced building costs. Tier 1 walls now require 6 Wood, Tier 2 walls require 8 Stone, and Tier 3 walls require 10 Iron Ingots.
Adjusted resource distribution while digging. Drop rates now vary depending on depth, with each resource being more common within a specific depth range. No resource drop rates have been reduced, this change only affects where resources are most likely to be found.
Reduced the amount of O₂ generated by Oxygen Extractors for better game balance.
Added individual volume controls for sound effects, ambience, interface sounds, voices, and media.
Added Brightness, Saturation, and Gamma settings.
Added footstep sounds for enemies. Improvements to enemy behavior are planned for a future update.
Reduced the frequency of acid rain as habitability increases.
Naturally grown trees can now be cut down with an axe. Wood yield is based on tree size and ranges from 1 to 8 Wood.
Fixed an issue where flattening terrain with the shovel could create small holes in the surface.
Increased the shovel’s maximum range while using Flatten mode.