Update 0.7.9d

Last Breath · published

Optimization and Quality-of-Life Update

  • Implemented an initial optimization pass to reduce frame-time spikes and occasional stuttering.

  • Reduced building costs. Tier 1 walls now require 6 Wood, Tier 2 walls require 8 Stone, and Tier 3 walls require 10 Iron Ingots.

  • Adjusted resource distribution while digging. Drop rates now vary depending on depth, with each resource being more common within a specific depth range. No resource drop rates have been reduced, this change only affects where resources are most likely to be found.

  • Reduced the amount of O₂ generated by Oxygen Extractors for better game balance.

  • Added individual volume controls for sound effects, ambience, interface sounds, voices, and media.

  • Added Brightness, Saturation, and Gamma settings.

  • Added footstep sounds for enemies. Improvements to enemy behavior are planned for a future update.

  • Reduced the frequency of acid rain as habitability increases.

  • Naturally grown trees can now be cut down with an axe. Wood yield is based on tree size and ranges from 1 to 8 Wood.

  • Fixed an issue where flattening terrain with the shovel could create small holes in the surface.

  • Increased the shovel’s maximum range while using Flatten mode.

Update 0.7.9d · Last Breath patch notes · SteamPeaks