Areteion · published
Aristeia, Finest Hour now grants +2 Attack and +2 Health, and this turn only +4 Movement and unlimited attacks (no longer grants invulnerability or temporary +5 Attack).
Fixed Diomedes (and similar damage-cap abilities) not limiting damage from effects like Firestarter.
Fixed Aristeia permanently removing a Hero’s after-attack ability (e.g. Ajax) after it wore off.
Fixed Agon (and other movement gains) fully refreshing spent Movement instead of only granting the stated amount.
Tightened multiplayer move/attack resolution.
Fixed multiplayer opponent Arete not updating when they play structures in fog of war.
Fixed false “multiplayer divergence” warnings on legal moves.
Fixed multiplayer matches where the opponent’s plays sometimes never appeared on your boards (leading to an eventual crash).
Improved ranked matchmaking so overlapping searches are less likely to sit in queue forever; cancel+requeue should be needed less often.
Fixed a multiplayer connection bug where both sides dialing could drop one player’s link leaving opponent Arete/board stuck on one client only.
Hardened multiplayer end-of-match rating receipt handling so a disputed/mismatched receipt no longer skips the end-game screen.
Card rewards now only show “Can now appear in Hero's Journeys” for Epics and Mythologicals that actually unlock that way (Commons through Rares and Heroes are already draftable once the Olympian is discovered since 1.0.5).