1.0.8

Areteion · published

Patch Notes

Areteion v1.0.8

General

  • Added global and friends leaderboards for the Random Deck Challenge (levels and highscores), accessible from the Leaderboards screen and from the Leaderboards button on the Random Deck Challenge stats panel.

  • Added per-Olympian Quick Match Rating leaderboards, tracking a skill rating for each god separate from Ranked (Friend Challenges don't count). The rating is never shown in-game.

  • Versus AI, Solo Constructed and Random Deck Challenge now let you pick a lower Challenge Level before playing, so you can practice new strategies on a leveled-up god without being forced into the hardest AI setting or Arete goal. Playing below your current level awards no level rewards.

  • Help overlay now explains meta progression: levels and strikes, practice Challenge Levels, card rewards, collection unlocks, and discovery.

  • Help overlay now covers Hero's Journey basics: modes, chances, challenges, and draft/collection rules.

  • Reaching your Arete goal in solo games now shows a banner letting you know you can end the game at any time, and the "End Game" button is more clearly highlighted.

Balance

  • Skeuophoros no longer grants Power to adjacent Phalanx after moving.

  • Archery Range now only grants +1 Attack to ranged characters played adjacent to it, instead of always granting +1 Attack (or +2 if adjacent).

  • Flurry is now Rare (was Common), costs 2 Power (was 3), and now only hits adjacent and diagonally adjacent enemies, instead of all enemies within 2 tiles.

Bug Fixes

  • Clarified Stoa's text.

  • Clarified Lynceus, the Far-Sighted's text: damage only applies to enemies on tiles newly revealed by the ability, not enemies already visible in range.

  • Fixed Dike, the Just incorrectly modifying current health.

  • Fixed Myrtilus, Cursed Charioteer not granting +1 Movement for this turn when played.

  • Fixed Mass Healing drawing a card for every healed character instead of only unique (Epic/Mythological) characters.

  • Fixed roguelike map generation occasionally placing your starting base directly next to the AI's with no buffer tiles between them.

  • Fixed Hero's Journey vs battles not awarding Arete threshold bonus rewards when their final Arete was 0.