Update Notes: 08/16/2026

Recoil Trainer · published

Update Notes: 08/16/2026

  • Upgraded the Firing Range’s first-person weapon and optic visuals.

  • Improved ADS rendering across different fields of view, resolutions, and window sizes, with better stability when switching magnifications or resizing the window.

  • Fixed audio playback latency issues.

  • Improved audio stability during rapid triggering, releasing and pressing again, pausing, restarting, and switching Profiles.

  • Additional stability and compatibility improvements.

  • Uploaded the new Firing Range rebuilt with Unreal Engine. It is currently in hidden testing and can be accessed early using the launch argument --firing-range-runtime=ue5. If you encounter any bugs or have suggestions, please feel free to send us your feedback.