Hello all,
Some more updates has been added to Deathbloom: Chapter 1
Gameplay
- New level added: Christina's Nightmare
- Removed Motion Blur
- Headbob movement decreased on walking and running
- Boss Fight: Escape timer is lower
- More AutoSaves added
- More “Map Updated” prompts
- Updated controls in "View Controls" option
- Cleaner weapon switching with SFX
- Overall increase in FPS (Frames Per Second)
Optimization
- Exceptionally high texture resolutions lowered
- Better LODs on GameObjects
- Less bulky Particle Systems
- Scenes "cleaned" of unused GameObjects
Technical
- Better Door Triggers
- Animation issues fixed on "Starved" enemies
- Misc abnormalities fixed
As always, I am available through [email protected]
- Vincent Lade