WarpedSpace Demo · published
Your ship is no longer just health points — every critical system can now fail independently.
This update focuses heavily on stealth gameplay, EXO Suite improvements, multiplayer foundations, and major quality-of-life fixes across the game.
Stealth gameplay has received a major overhaul and is now far more dynamic and reactive.
Greatly improved stealth interactions with hostiles
Added IR / Signature values to individual modules
Stealth is now influenced by the environment (hide near or inside asteroids)
Firing weapons also affects your ships signature
Ship damage state lights reflect hull damage
These systems make detection and combat encounters feel far more tactical.
The EXO Suit panel has received multiple updates and bug fixes.
Updated EXO Suit Panel visuals and usability
Additional cleanup and polish passes
Suit Armor upgrade moved into the correct category
Rebreather task now completes correctly regardless of which Rebreather module installed
Initial PowerCore tutorial improved
The first foundations for online co-op gameplay are now in-game.
Play Online Setting added to Settings
Foundation for Possible CoOp is in place and now being testing (Possible Playtest)
Auto Lobby, testing during play Warping to a friends "World"
Testing basic ship and player position sync and Player Messaging System
Added content to System 2
Added Jump Fuel Fragment
Added EMP Mines to Asteroid Field 3
Added derelict items used to discover your first ship weapon
Hand Tool scanning can now display fragments required
Major improvements to Glow Sphere gameplay
Damage glow states
Explosive AoE damage
Improved EMP Mine AoE damage and falloff
Player-usable ship markers now only appear after taking control of each ship
Hand Tool scanning and databank logging improved
Fixed jitter / lag caused by new NPC
Updated and optimized landing camera
Added NPC Manager making POIs now feel more alive with active NPC traffic and encounters
Updated StarFish and made it destroyable
Adjusted Warper animation LOD
Improved boost audio to better match ship speed
Most explosion sounds now route correctly through the SFX mixer
Reimplemented audio mood transitions (ambient music)
Added task completion audio chime
Crafting filters now scroll to the top automatically
Area Banner update (Work In Progress)
Tasks now highlight when completed
Dev tool: can now disable tasks or missions from the queue