War Room: Tactical Sandbox · published
[NEW FEATURE: DUAL-MODE BARRIERS]
● Soft vs. Hard Blocks: The barrier system now features two distinct modes to simulate different battlefield obstacles.
● Blue Barriers (Soft): Designed for hedges, fences, and light foliage. They block troop movement and line-of-sight (FOW) but allow projectiles and line-fire to pass through.
● Red Barriers (Hard): Designed for stone walls, fortifications, and solid buildings. They provide total obstruction, blocking movement, vision, and all types of fire (Arrows, Bullets, and Stones).
[AI TACTICAL INTEGRATION]
● Tactical Blindness: Units now possess "Occlusion Awareness." Troops will no longer attempt to target, rotate towards, or fire at enemies hidden behind Red (Hard) Barriers.
● Friction of War: This enhancement prevents ammo wastage against solid walls and allows for realistic ambushes and flanking maneuvers behind cover.