BUILD 0.7.5: The Human Factors Update (Fatigue & Stamina Engine)

War Room: Tactical Sandbox · published

[NEW FEATURE: PHYSICAL CONDITION & FATIGUE]


● Fatigue & Stamina Engine: Can be Integrated into all units.
● Energy Consumption: Battalions now consume energy during marching and combat engagements.
● Stamina Depletion: Exhausted units suffer a dynamic speed penalty of up to 50%.
● Tactical Recovery: Stationary units regenerate energy over time.
● Biological Sync: Recovery speed is directly influenced by the unit's current health (HP) – healthier troops recover faster.


[INTERFACE & MAP INTEGRATION]


● Visual Feedback: New secondary "Stamina Bar" added below the HP bar for instant field monitoring.
● Map Alerts: Implemented "⚠️ EXHAUSTED" notifications when units hit critical energy levels.