War Room: Tactical Sandbox · published
[NEW FEATURE: ADVANCED OBSTACLE AVOIDANCE]
● Proactive Barrier Detection: AI units now possess basic proactive sensing to detect barrier blocks, preventing battalions from colliding with obstructions.
● Repulsion Field Technology: implemented a 360-degree repulsion field for smooth navigation around corners and quinas.
● Dynamic Path Correction: AI units will now actively search for gaps in barrier lines to maintain their advance toward the objective.
● Steering Behavior Refinement: improved steering logic to prevent units from sticking to straight edges or getting trapped in linear geometries.
[MORALE & PSYCHOLOGY SYNCHRONIZATION]
● Cross-Mode Logic Bridge: tactical "Break Points" established in Simulation Mode are now faithfully applied to Battle Mode AI.
● Hybrid Morale Thresholds: the combat engine now prioritizes player-defined retreat values over standard rules, enabling customized unit discipline levels.
● Intelligent Regrouping: rehabilitated units now return to the field with HP levels calibrated to stay above their specific panic threshold.
● Stability Fix: eliminated immediate panic loops for regrouped units, ensuring they remain combat-ready upon returning to the theater.
[COMBAT & FATIGUE REFINEMENTS]
● Melee Combat Accuracy: integrated the accuracy system into physical engagements. Pikemen, infantry, and cavalry now have a strike probability based on their precision stats.
● Precision Simulation: melee attacks can now result in "misses," adding a new layer of tactical depth to unit training and veteran status.
● Fatigue Safety Lock: fixed a critical bug where eliminated units continued to drain stamina.
● Visual Cleanup: removed ghost "EXHAUSTED" alerts from dead units; metabolic processing now correctly ceases upon unit destruction.
[INTERFACE & STANDARDIZATION]
● Unified Tactical UI: standardized block titles to "Tactical Green" for both Gray Ops and Black Ops skins, enhancing military aesthetics and legibility.
● HUD Terminology Update: implemented professional terminology for health displays (Segmented vs. Solid HP Bars).
● Operational Alerts: updated accuracy tip descriptions to reflect the new integration between Fire and Melee combat data.