Build 0.7.5: The Ammunition & Logistics Update

War Room: Tactical Sandbox · published

[NEW FEATURE: AMMO SYSTEM FOR RANGED COMBAT]● Ammo Limit Per Unit: enable a finite ammo reserve for any ranged unit (or multiple selected units at once), configurable directly in the Ranged Combat panel.
● Max Ammo & Resupply Rate: set the unit's total ammo capacity and how fast it recovers when resupplied.
● Distance-Based Resupply: units automatically reload when near an allied Supply Unit — the closer the Supply Unit, the faster the resupply, mirroring the existing Fatigue and HP recovery logic.
● Silenced on Empty: units stop firing the moment their ammo reserve hits zero, with a clear on-screen "Out of Ammo" warning, and resume automatically once resupplied.
● Live Ammo Gauge: a dedicated ammo bar now sits below the fatigue bar above each unit, following the same visibility cycle and zoom behavior as the other status bars.
● Linked to Firing Mode: the Ammo System is only available while Firing Mode is active on a unit, keeping the two settings always in sync.
● Full Persistence: ammo configuration is preserved through copy/paste, duplication, undo, and scenario save/load.
● New Command Briefing: an on-screen tutorial explains how the Ammo System and resupply work the first time it's enabled.