Build 0.7.6: Supply Chain Network Update

War Room: Tactical Sandbox · published

[NEW FEATURE: DEPOT & RELAY SUPPLY CHAIN]● Depot / Relay Roles: supply units can now be set as a Depot (the original source, with its own stockpile) or a Relay (a forward point with no stockpile of its own, fed through the chain).
● Sequential Relay Numbering: relays are automatically numbered in activation order, visible only while paused, and stay gap-free even after deletions.
● Real Line-of-Supply Logic: each relay must be in range of — and have a clear, unblocked path to — the previous link in the chain. Cutting any link cascades down the entire line behind it.
● Multi-Depot Support: a relay whose preceding link is unreachable automatically falls back to the nearest depot in range, allowing multiple independent supply networks on the same map.
● Distinct Visual Wires: the chain backbone renders in team color with a white energy pulse, while forward distribution lines to individual units keep the original white cable with colored energy — both now route around obstacles.
● Full Persistence: depot/relay roles and chain numbering are correctly saved, loaded, duplicated, copied, pasted, and restored through undo, with automatic renumbering to prevent conflicts.

Build 0.7.6: Supply Chain Network Update · War Room: Tactical Sandbox patch notes · SteamPeaks