War Room: Tactical Sandbox · published
[NEW: PROJECTILE SCALING & BALLISTIC REFINEMENTS] ● Independent Sizing: added a "Projectile Size" slider (0% to 500%) to resize arrows or shells independently from the unit's scale. Fully supported by cloning, copy/paste, and save/load systems.
● Napoleonic Impact Fix: line-fire (type 4) shots now dissipate immediately upon hitting a target, preventing projectiles from "ghosting" through the victim. Missed shots still traverse the full range.
● Smoke Override: fixed rendering order for Napoleonic muzzle smoke; explosions and smoke now always appear above troop layers for better visual clarity. [NEW: UNIT ARMOR SYSTEM] ● Custom Resistance: added an editable "Armor" field (0-100) under unit properties. This value acts as a percentage reduction for all incoming damage (e.g., 50 armor reduces received damage by 50%).
● Passive Block Chance: armor now also grants a small automatic chance to fully negate a hit (scales with armor, capped at 20%), showing a "BLOCKED!" popup on the unit when it triggers.
● Tactical Variety: allows the creation of elite heavy infantry or armored vehicles that can endure prolonged combat without increasing their raw HP. [NEW: CIRCULAR BARRIERS (BLOCK BUILDER)] ● Radial Drawing: added a new circular mode to the Block Builder. Click and drag to define the center and radius of the barrier, creating perfect curves without corners.
● Physical Collision: circular barriers provide full physical obstruction, forcing troops to re-route or slide around the edges. Fully integrated with Save, Load, and Clear All commands.