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Playtest 1 Balancing Patch · Scourgefall Playtest patch notes · SteamPeaks
Scourgefall Playtest
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Patches
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Playtest 1 Balancing Patch
Playtest 1 Balancing Patch
Scourgefall Playtest
· published
52 days ago
All events
Read on Steam
Improved collection UI with arrow symbols instead of "+/-"
Dash made independent from movement direction
Quit to Main Menu button added to character creation
Lowered amount of clutter items from chests (Jewelry and Uniques untouched)
Fixed bugged scaling of the Cascading boon
Fixed Lategame shop pool to have more useful items and not just tools and weapons
Increased price of HP potions
Fixed trees dropping items outside of the playable area
Slightly increased iFrame time
Lowered droprate of Healthpotions/ Herbs across the board
Status effects Burning and Shocking now scales off of the inflicting hits damage
Fixed some items not properly registering as "discovered" for collections tab
Fixed enemy facing direction on initial entering of stage
Added new soundtracks for dungeon biome and variety for town
Damage numbers now display "." every 3 digits to make higher numbers more easilly readable
Increased enemy HP scaling slightly past depth 3