Version 0.1.13 Patches and Fixes

Temple Maker 64 Demo · published · build 23154360

Corrupted saves, begone

There was an issue where, under certain circumstances, the Temple Editor would crash and the save file would become corrupted.

To prevent this from happening, I have set in place additional safety measures to preserve your save file: now, the file will go through a validation process before overwriting your current save, and editor crashes will reload the good save file.

Keeping builders of huge Temples happy

If you attempted to build a huge Temple with many objects, you may have noticed lag spikes. In this new version, I have heavily optimised the way temples are built, mitigating those lag spikes. You can now go back to building your long Temples!

Full Changelog

  • Optimisation of lag spikes when editing large dungeons

  • Stabilised autosaving and added security measures to prevent creating corrupted saves

  • Added a graceful crash handler for reloading the last valid save if an unexpected crash occurs

  • Fixed a typo in the French translation for the description of the Bombs

  • Fixed a hardlock when finishing a dungeon in Build mode, moving the exit, and resuming exploration

  • Fixed an glitch allowing you to place doors in the middle of a room