Temple Maker 64 Demo · build 23154360 · published
There was an issue where, under certain circumstances, the Temple Editor would crash and the save file would become corrupted.
To prevent this from happening, I have set in place additional safety measures to preserve your save file: now, the file will go through a validation process before overwriting your current save, and editor crashes will reload the good save file.
If you attempted to build a huge Temple with many objects, you may have noticed lag spikes. In this new version, I have heavily optimised the way temples are built, mitigating those lag spikes. You can now go back to building your long Temples!
Optimisation of lag spikes when editing large dungeons
Stabilised autosaving and added security measures to prevent creating corrupted saves
Added a graceful crash handler for reloading the last valid save if an unexpected crash occurs
Fixed a typo in the French translation for the description of the Bombs
Fixed a hardlock when finishing a dungeon in Build mode, moving the exit, and resuming exploration
Fixed an glitch allowing you to place doors in the middle of a room