Version 0.1.13 Patches and Fixes

Temple Maker 64 Demo · build 23154360 · published

On SteamNotes only · this build shipped before we watched the app

Corrupted saves, begone

There was an issue where, under certain circumstances, the Temple Editor would crash and the save file would become corrupted.

To prevent this from happening, I have set in place additional safety measures to preserve your save file: now, the file will go through a validation process before overwriting your current save, and editor crashes will reload the good save file.

Keeping builders of huge Temples happy

If you attempted to build a huge Temple with many objects, you may have noticed lag spikes. In this new version, I have heavily optimised the way temples are built, mitigating those lag spikes. You can now go back to building your long Temples!

Full Changelog

  • Optimisation of lag spikes when editing large dungeons

  • Stabilised autosaving and added security measures to prevent creating corrupted saves

  • Added a graceful crash handler for reloading the last valid save if an unexpected crash occurs

  • Fixed a typo in the French translation for the description of the Bombs

  • Fixed a hardlock when finishing a dungeon in Build mode, moving the exit, and resuming exploration

  • Fixed an glitch allowing you to place doors in the middle of a room