Ultra Fight Da! Kyanta 2 - Patch 45

Ultra Fight Da Kyanta 2 · published · build 12403157

  • Fixed a bug where Player 1 could not activate JEX at the start of the round.
  • Fixed a bug where an EX move based on the current state would appear after P-GUARD.
  • When you turn off the optional flash, the background character's alter ego in the Ikebukuro stage will be disabled, and the flashing light emitted when you defeat GIGA-AZUMA will be disabled.
  • Corrected the graphic data of some characters.

Net play:

  • Fixed an issue where it was not possible to create a private lobby.
  • Fixed a bug where Bgm on/off could only be set on the host side.
  • Added Japanese menu.
  • Fixed a bug that occurred in the total number of results on the 2P side.
  • Fixed a bug where multiple Delay and Ping characters were generated on the screen.

Hisomi:

  • [2B] [2EX] Changed to jump state from the 2nd frame of the animation.
  • [2B] [2EX] Abolition of direction change using left and right input.
  • Fixed an issue where behavior became unstable when receiving damage during [2B] action.

Sendou:

  • Fixed an issue where you could not move on the spot when your opponent blocked you.

10/10/23 23:30 JPT
Additional patch updates:
Fixed an issue where the JEX technique would not appear if the upward direction was not input while jumping.