Bug Fixes

  • Fixed an issue where event illustrations were not displayed

  • Fixed an issue where some text keys were not properly shown

Balance Changes & Adjustments

  • Increased Turnip Room spawn weight: 200 → 300

  • Changed Lowell’s trait from Pessimist to Light Eater
    (This change does not apply to already created campaigns)

  • Happy Fool EXP gain penalty adjusted: -80% → -50%

Difficulty & System Changes

  • Management Difficulty is now divided into 5 levels:
    Easy / Normal / Hard / Very Hard / Devastation

  • The intended management difficulty has been adjusted from Normal to Hard

Management: Normal Adjustments

  • Crafting material cost: -34%

  • Construction material cost: -34%

  • Research workload: -34%

  • Treatment Expectations per level:
    5 / 2 / -1 / -4 / -7 → 8 / 5 / 2 / -1 / -4

  • Dungeon Stay penalty:
    -4 / -10 / -16 / -22 → -3 / -6 / -9 / -12

  • the starting wagon now provides more resources

Combat Adjustments

  • On Combat difficulty Easy / Normal, monster respawn speed is slower compared to Hard:
    +50% / +100% slower

Note

Different values for crafting cost, construction cost, research workload, treatment expectations, and dungeon stay penalties are now applied depending on the selected Management Difficulty (not only Normal). Please take this into account when playing.