Tyto Ecology · published
Okay, the new patch is here! It supports the DLC so you will need to upgrade before you can use the new Cretaceous Mongolia.
http://store.steampowered.com/app/700320/Tyto_Ecology__Cretaceous_Mongolia/
The rest of the improvements in this patch:
Thank you to all who contributed their experiences on the forums to help us diagnose this and look for specific scenarios.
First, background on why animals can fail hunts to begin with: previously, predators ALWAYS succeeded, then everything always died unless it was in perfect balance. Having hunting failure is an effort to make it possible for some predators to die off before everything is eaten so that you may get some ecosystem bounce back as you'd see in real life ecosystems with boom-bust populations. Obviously this is more challenging in a much smaller game ecosystem with less variables than real life, but something that gave ecosystems a chance of recovery.
However, there were a few issues as we've discovered with more edge cases and your feedback. As our gamers have pointed out, insectivores were struggling pretty regularly. The other issue is that the algorithms to determine failure rate was based on the ratios of predator-prey relationships across the entire biodome, which would make some zones' behavior not make sense.
So, here's what we did: