Dig For Your Lives V0.1 Hotfix 2

Dig For Your Lives · published · build 24304185

Thank you all so much for playing

I have never had player counts like these before, so I'm nervous to break something with an update. However there are a lot of fixes and improvements that need to see the light of day so here we go:If this version breaks the game for you, I will add a Last patch beta branch so you can still play while I fix issues with new versions.

However there are no backups for save files so if it breaks your save, I can't guarantee you will get it back.Features

*Added achievement for reaching the bottom.

*Removed footsteps when crouching (So you can sneak up on your friends).

*Added day counter on pause menu.

*Cart next to repair terminal can store Iron for repairs.

Changes

*Hurt Enemies attack slower.

*Made Big Zombie health scale faster.

*Doubled Big Zombie Spawn chance.

*Reduced Volumetric lighting outside to increase performance.

*Nights are more difficult.

Bugfixes

*Reworked homing Arrows.

*Made movement more snappy.

*Explosive Arrows were exploding multiple times.

*Explosive kills were not crediting money.

*Enemy Health Scales correctly.

*Fixed Nock and draw speed.

*Improved bow Animations.

*Correctly sync equipped items.

*Relative arrow damage was being calculated twice.

*Explosive Arrow damage scales with Arrow speed on release.

Known Issues

*Sometimes game does not start correctly, restarting should fix.

*Sometimes bows Don't appear in the hands of players.

*Resetting after losing will result in some players not working correctly.

*Ore veins don't work as intended.

Planned Features

*Interactable to "Pass the time"

*Treasure that results in a special upgrade.

*Treasure that contains money.

*Difficulty Settings.

*New Enemy.

*New Player model.

*Cosmetics.

*Early Access Supporter Pack.

*Achievements.

Dig For Your Lives V0.1 Hotfix 2 · Dig For Your Lives patch notes · SteamPeaks