Myrkwood: Offshoot · published · build 20731677
I was making bug fixes for v6, and I thought of some features I'd like to add to the game, I also found a lot of bugs while doing it, so here you go. I hope you enjoy it.
Added decorations to Dungeons.
Added overheal, which is temporary HP added on top of your normal health, which lets you take more damage at once.
Added critical hits which let you deal 2.5x damage.
Added Tossables which are a derivative of Consumable that lets you throw an item on the ground and have it do some for a short while.
Added 3 tossable: Strength Totem, Wind Totem, and Healing Totem.
Unified all enemy scripts to a generic Entity superclass to simplify adding features.
Fixed a bug where being hit and attacking would make the text color on the damage indicators be wrong.
Renamed the Plains Dungeon to Lysawood.
Made it so Dungeons can accept multiple maps instead of having hardcoded values.
Added Solmere Dungeon.
Allowed enemies to be afflicted with status effects.
Added highest waves, highest rooms completed & enemies killed as a trackable stat.
Buffed the Damage Upgrade to 10 damage per level & increased its max level to 10.
Made tooltips more visible and immediately show up when hovering over something that has a tooltip.
Dungeon/Defense shops no longer let you access the entire shop at once, now having a rotating catalog.
Replaced playtime points with XP/Leveling, this will show an animation when you leveled up and will notify you when you have a new item, additionally you can now have gold upon starting the game & a slight boost in percentage of gold earned when at a high level. Additionally, your level will show up to other players in the multiplayer lobby.
Removed excessive toasts that will show up when you buy items.
Moved around the title to look like its logo.
Fixed the health/sprint bars so they don't look weird and properly visualize their data.
Your loadout will now show much armor you collect and how much armor there is in total.
Added controller support to the game, with the main menu having changes to support these such as keyboard navigation.
Added invulnerability to enemies (unused for now).
Added the ability to have multiple inventory slots than just 3.
Added 17 new upgrades & 8 new consumables.
Fixed Ghosts, Gunk Slimes, & Explosive Baubles not appearing in multiplayer for clients.
Fixed heals not happening for clients.
Fixed explosions not happening for clients.