Casualties: Unknown · published
ADDITIONS
- Entirely reworked and expanded cardiovascular simulation, with many more variables and possible effects. This changes almost everything related to your body.
- 2 types of defribrillators
- 4 new medicine types, with 3 new drug items
- Auto-pump rework
- Reworked tutorial with multiple new courses and a simple sandbox
- New liquids and drug items related to the heart
- Added more sounds to some of the plushies
- Elder thornback now has new effects on the player
- Venom
- New visual for severe rad-sickness
- Some new visual commands
- New miserable moodle
- New moodles for each bleed severity
- Ionized layer modifier now spawns some antirad around the layer
- Added beta text at the top of the screen
- You can see what recipes a given item is used in again
- You can wipe yourself with the rag
- Prompt to do the tutorial first
- Certain containers now have category limits
- New descriptions for some critical moodles
CHANGES
- Turrets take longer to shoot you when offscreen
- Reworked the health chip panel to accomodate for the new info
- Blood volume affects mood less
- Sound cannons are less loud and instead mute the game volume, also more impactful on blocked shots
- Lowered water push force
- Infections are now visible on unchipped
- Wood sandals are cheaper to make
- Happiness now moves to zero faster and does so below -50
- Refined some stat descriptions in the health panel
- Buffed the liquid centrifuge
- Low mood effects happen a bit later
- Self harm happens less often
- Weight loss is ever so slightly slower
- Procoagulant makes your blood more viscous
- Injecting miscellaneous liquids now decreases blood viscosity slightly
- Changed combat pen mix
- Balanced the INT requirement of a bunch of items
- Eating with a non-functional jaw now causes a lot less pain and instead makes food 25% less effective
- You can overdose on anti-rad now
- Antidepressant overdose is less serious now
- Made the sprites for a couple of traps more visible
- Brain damage control reverse now has an indicator for when it happens, via flipping your screen horizontally to match the movement
- Moved dominant hand switch to the health panel
- No-clip now resets across scenes
- Slightly nerfed glass shards
- Reworked the container view
- Liquid drain speed is now determined by bottle size
- Internal bleed moodle changes depending on severity
- Opening a container in the trader menu closes the trader menu
- Spawning an item on the player makes it get auto-picked up now
- The jetpack now works when wet, although unreliably. It also acts as a small container
- Made earthquakes a little rarer
- Buffed medkit and belt
- Buffed crystal shards
- Reduced bundle of wires weight
- The watch comments on fibrillation now
- Gave most mp3 player music correct names
FIXES
- Blood volume >5L no longer affects mood
- Fixed items not carrying over layers if save and quitting while unconscious
- Fixed meat quality on some items
- Auto-zoom goggles don't drain when not worn
- Battery charger batteries should be lined up correctly
- Last stand carries over when saving and quitting
- Tentacle plants actually pause when the game is paused
- Stepping into glass with amputated feet actually works now
- You cant place blocks over other blocks
- Some liquids no longer cool you down an unintended amount
- "atleast"
- Traders no longer move when dead
- Containers should be more resilient to rounding errors
- Main menu fade in no longer affected by timescale
- Heal command now stops all timed durations
- Horrified effect should appear correctly now
- Getting shot while ragdolled shouldn't annihilate you anymore
- Dynamite can't be infinitely stalled anymore
- Batteries in recharge stations shouldn't go invisible anymore
- Spiders no longer bite other spiders
- Liquid pouch weight scales with its condition
- Elders shouldnt be stuck at their spawnpoint anymore
- Talker text shouldnt skip when lagging/alt tabbed
- Moodles no longer rotate with the camera
- Fixed agony not affecting happiness
- Incorrect backpack sound playing under some circumstances
- You cant use the sleeping bag multiple times at once anymore
- You can no longer exercise while climbing
- Batteries now keep their favourited tag when being put into a battery-containing item
- Antibiotics wear off normally now
- Trader/Health UI should work a little better on near square screen ratios (i dont know why you'd play the game on a 4:3 or worse but i digress)
- Energized time displays correctly now
- Random position is fixed
- You cant see way too far on weird screen resolutions anymore
- Multiple tiny bugfixes that i forgot about
REMOVALS
- Auto-auto-pump, since it's mostly rendered obsolete now