Werewolves Revenge · published · build 21457726
Inner radius (The radius around you at which you hear players at full volume) has been slightly increased.
Outer radius (The radius around you at which volume falloff is applied) has been significantly reduced.
Fixed a bug where if a player assumed the role and faction of another player it would assume the role's original faction instead of the role's current faction.
Role cards are now slightly emissive so that it is easier to see the colour of their faction. (Please don't hurt me Ashen)
Player podiums have been moved closer to the centre of Town. This should make it easier to hear announcements and defenses. <3
Role Changes
The Medium makes her return to the Standard Set
Rework
Is once again an Evil.
Unstoppable attack now only costs 2 stars instead of 3.
Can now only attack his neighbours.
Rework
No longer has permanent defense.
Paralyze's miss and poison has now been split into two abilities.
The Dark set has received a major overhaul. All art has been replaced and loads of roles have been reworked with the following goals in mind:
The Dark set is designed to be confusing, but most games felt too confusing. These changes aim to provide the Village with more tools to figure out what is going on.
The Dark set lacked flashy, "set defining" roles. These changes aim to give a bit more personality to certain roles to make them more iconic.
It was too difficult to figure out what Evil you were up against, which meant games were often confusing. These changes aim to make it easier to tell what you're up against so that you can play accordingly.
Buff
Now only requires 20 memories to transform, meaning they can transform on night 2.
Rework
No longer leaves players visiting a player bleeding.
Now attacks any player that tries to protect him.
Rework
No longer makes a player untargetable.
Now protects the entire Town (1 charge).
Rework
No longer Undead
No longer poisons two players.
Now infects players with blight, causing them to kill their neighbours if they die during the day.
Rework
No longer heals himself.
Now redirects Vampire Attacks to himself.
Rework
Players no longer learn if they target a house that has a candle.
The candle maker now learns if their target was active during the night.
Buff
Now uses a resource, Holy Light.
Gains 20 Holy Light per night.
Heal now costs 10 Holy Light.
Rework
No longer permanently exposed.
Now grants the Vampires an extra attack permanently on death.
Rework
Now has permanent defense.
No longer causes Town to sink slowly into hell.
Now removes a player during discussion.. every day..
Nerf
Now only converts Town players to Lesser Evil
Rework
No longer learns the roles of all players fated to die at night.
Now learns the role of any dead player each night.
Rework
No longer learns the identity of the closest Vampire on the first night.
Now learns if a player's faction is Village each night.
Removed from the game.
Buff
On death heals all players, instead of just the player that killed the goat.
Rework
No longer reverses attacks into protections and protections into attacks.
Now has permanent defense.
Now shares all elimination abilities on him back to the player they came from.
Buff
Now learns which players target him during the night instead of just how many.
Rework
Now Lesser Evil
No longer redirects abilities.
Is now granted divine protection whenever fated to die.
Nerf
No longer dies if their bleed is unsuccessful.
Now perishes if they try and bleed a non Village player.
Buff
Now gains divine protection if no one targets him at night.
Rework
No longer leaves players who attack him bleeding.
Now converts to the faction of any player that attacks him.
Rework
No longer learns and appears as a player's role.
Now assumes a player's role.
Buff
Learn if two players share the same faction increased from 1 charge to 2.
Rework
No longer automatically protects players who are executed.
Now protects a single player with divine protection, and if the divine protection saves their life they are transformed into a Minion.
Now meets with all of her Minions each night.
Rework
No longer learns how many players were active during the night.
Now learns the combined targets of 2 players at night.
Buff
Now protects a player instead of healing them.
Buff
Can now convert Neutral players to Village.
Buff
Now learns of two roles every night instead of just the first night.
Rework
No longer causes all Village players to convert to Neutral if executed.
Now causes the closest Village player on each side to convert to Lesser Evil if executed.
Buff
New ability, learn a player's capabilities.
Removed from the game.
Buff
Now learns if the closest Evil or Vampire is clockwise or anti-clockwise every night instead of just the first night.
Rework
No longer learns the amount of Evils and Vampires at the start of the game.
Now learns the combined capabilities of 2 players each night.
Rework
No longer infects players with a venom that kills them before accusations.
Now infects two players, and town must vote one off to save the other.
Rework
No longer grants a player permanent defense once per game.
Now works on a player's house each night, protecting them during the following night.
Rework
No longer redirects targets to herself.
No longer kills a player on death.
Now targets a player and attacks them if they are targeting her.
Buff
Now also learns if Evil players are executed during the previous day.
Rework
No longer learns the roles of players who are fated to die during the night.
Now digs up and learns the role of any dead player.
Rework
No longer has permanent defense.
No longer causes the game to only end when there are 3 players left alive.
Now does some weird that is too long to explain here!
Rework
Now longer learns the roles of players that target it each night.
Now learns the roles of it's neighbours each night.
Buff
Now causes a target to permanently share her fate.
If you have made it this far, you are a legend <3