Changes in v1.0.12:
(savegame compatible with previous version)
[2017-05-23]
- Bug Fixes
- Fixed a bug causing the Animated and Noatun's Inventory buffs to not have a status effect icon until the game is reloaded.
- Fixed a bug which was preventing most potion related status effects from showing the appropriate icon.
- Magic arrow was mistakenly labeled "Magic Missile", which is in fact the name of a later, different ability. This has now been fixed.
- When using an item with an innate mastery as well as the relevant mastery ability the game was only giving the player one roll against that mastery instead of two. This has been fixed.
EnvironmentCertain gods now appreciate certain potions.Copper chests on the 1st tutorial floor are now scaled and will give poorer loot.Cratefish per crate increased.Number of crates decreased.GUIEmpty drop down combo boxes in the forms and equipment menu now instruct the player to click them to select forms or abilities.Medium and large damage fonts now have a high contrast version.Message telling the player cutscenes can be skipped with the escape key now lasts twice as long.ItemsBone Armor now clarifies you must have the Reanimate ability equipped to benefit from its bonus.Multipurpose jewelry now counts as 'Misc accessory' for the purposes of statistics.Skin boots, swamp boots and gore boots now count as their respective boot types for mastery purposes.Sorceror's Codex now says 'magic missiles and arrows' to clarify it applies to both the Magic Missile and Magic Arrow abilities.MiscellaneousAdded -novsync command line option to force disable vsync from the command line before the game starts.TutorialsAdded 'Reset all tutorials' option.All tutorials and conversations now have a short pause on the first bit of dialogue that prevents the user from accidentally skipping important information.