Update Notes for May 14 and May 2

Evitania Online - Idle RPG · published

Update 0.311.0

New

  • New Steel tier: full armor set with set bonuses, weapons, and tools (old Steel weapons renamed to Iron)
  • Second ring slot; equipment slots are now decoupled from item type
  • Live character preview in the Cosmetics tab
  • New cards: Tin and Goak
  • Meena skin and pet added to permanent skins
  • Card drop table is now scrollable and sorted by chance
  • Engineer category headers show item icon, name, and live stockpile
  • Engineer slots show net production rate per item and highlight deficits
  • Cross-shortcuts between Craft and Smeltery, and between Enhance and Repair
  • Quantity slider in the Gem Shop grocery info panel

Balance

  • Lightning Strike damage increased from 30% to 60%
  • Act 2 bonfire sacrifices replaced with boss body parts
  • Animal bones added to the Act 1 vendor

Improvements

  • Bonfire Ash Gain now shows rate per hour instead of probability
  • Stronger anti-cheat protections and local save encryption

Bug Fixes

  • Fixed Engineer sprite flicker
  • Fixed legacy saves failing to load when they contained removed types or enhancements
  • Fixed multiple cases where cloud data could overwrite the local save
  • New-device cloud-wipe flow tightened and a blocked-save UI added
  • Fixed Engineer's Double Crit talent affecting offline gains even when not learned

Update 0.310.0 — Engineer

New System: Engineer


A new idle production NPC joins Act 1 town, unlocking at level 40. The Engineer runs automated workshops that produce resources around the clock — even while you're offline.

  • 4 production slots, each with its own recipe and stockpile
  • Slots can be upgraded for production speed and extra output chance
  • Dedicated upgrade tree with categories per Engineer item - spend stockpile to unlock new perks