Update 0.314.9

Evitania Online - Idle RPG · published

Bosses

  • Jotunn: the giant's fist is now reliably hittable - in the air, during its swing, and with any weapon. Auto-fight and your projectiles now correctly target it
  • Blue Dragon can no longer be skipped through its phases with a single burst of damage; its chest now spawns on the platform where it died; ladders now work correctly
  • Blue and Red Dragon now stay on the ground for a short moment at the start of the fight before taking off
  • The Crab now correctly advances through every HP phase it crosses, even from one huge hit
  • Mammoth's icy veins can only be mined up close and no longer occasionally fail to break
  • Standing inside a boss no longer keeps dealing repeated contact damage
  • Fixed Maevath's portal position

Pets

  • Fixed seeing double pets after switching characters
  • Pet unlocks now save immediately - you no longer lose an unlock by closing the game right after
  • Merging a pet no longer unequips or ranks up a pet equipped on another (offline) character

UI & Quality of Life

  • Reworked enemy health bar visuals and positioning
  • Damage numbers now spread out on AOE hits instead of stacking on top of each other
  • Fixed some windows being cropped on very wide or tall screens
  • Monthly Rewards calendar no longer occasionally shows 7 days in a row
  • Buff/status icons now clear when switching to a hero with no active effects
  • Hunter shop now makes it clear the discount resets after each purchase
  • Clicking a locked card no longer selects it or opens its drop table
  • Dragging a stackable item onto a matching stack now merges them instead of swapping
  • Completion percentages no longer round 99.x% up to 100%
  • Achievements made of multiple conditions now update their progress correctly

PC & Steam

  • Fixed a false "game is active on another device" message when resuming on Steam
  • The game no longer hangs when quitting

Summer Event

  • The Summer event is winding down - its NPC now stays in Act 2 Town