Cattopia · published
Just releasing a pretty significant batch of bug fixes and minor additions/changes. This is hopefully the last demo update until release. Want to focus up on finishing the content for the release of the full game. More info on that to come!
Gameplay: Add shadows for toys
Editor: Allow enemies to be faced in a direction without a patrol destination
Editor: Allow customizing spiked platform retract time and wait time
Editor: Allow signs to be faced in a direction
Editor: Add challenge condition for not walking on platforms
UI: Add highlight to the currently focused entry in loader menus
Modding: Allow unlock sound effect to be customized
Gameplay: Climb ladders when button is recently pressed (instead of held)
Gameplay: Stop climbing ladders when climbing down towards ground
Gameplay: Prevent ledge grab of conveyors that are going in the opposing direction
Gameplay: Ensure climbing progress meter is always visible
Editor: Allow switch tiles and collectible items to overlap
Editor: Allow hidden warps and collectible items to overlap
Editor: Remove excess pixels in sloped conveyor tiles
Gameplay: Fix lure getting stuck on moving platform that is moving towards the player
Gameplay: Fix player getting stuck running on corners
Gameplay: Fix challenge walk detection when near an exit door
Gameplay: Fix grab cursor not resetting when catching an enemy
Gameplay: Fix rendering spikes behind glass/ice
Editor: Fix flattening/sloping of specific surrounding conveyor tiles
Editor: Fix removing conveyor tiles after moving them
Editor: Fix normal moving platform path not being detected properly
Editor: Fix state of moving platform when customizing multiple properties
Editor: Fix state of retracting spikes during level screenshots
Editor: Fix clearing enemy patrol destination after setting it once
Editor: Fix potential crash when creating a new level
UI: Fix backwards menu animations
Itch: Fix direct Steam autoload reference in exported build