Minor Update 1.3

Mutant Tide · published · build 25247484

Changes

  • Windows fullscreen uses Godot's exclusive fullscreen mode.
  • Menu joystick handling run in menus improved.
  • Fixed temporary damage boosts reducing permanent damage, damage cards being counted twice, and boost/evolution bookkeeping.
  • Fixed shared co-op levels advancing the wrong player and inflating XP requirements.
  • Preserved purchased Orbit blade/spin upgrades and poison area upgrades through evolution.
  • Preserved power up drops at the XP gem cap and enforced the cap for simultaneous kills without discarding XP.
  • Cleared unavailable stage modifiers and validated the selected modifier at run start.
  • Preserved saved depth in retried leaderboard submissions.
  • Applied the full +2 projectile reward to Tidal Pull/Gravity Maw and made their Attack Speed upgrades affect their movement cycle.
  • Protected adopted Steam Cloud saves from stale queued uploads; checked temporary writes, backup, and promotion before adoption. Failed adoption blocks outbound cloud writes for that session until reconciliation succeeds.
  • Applied the existing authored stage spawn multiplier once, including its endless adjustment. This makes later stages harder than the previous bugged behavior and warrants a balance playtest.
  • Made overflowing settings scroll and follow keyboard/controller focus.
  • Added optional local performance logging and a unique hotfix build tag.