Version 1.12 - Fixes and Optimizations

DuneCrawl · published · build 24802226

Hey all! Update with some fixes, and large optimizations as we get ready for other platforms. Let us know any issues / thoughts on our Discord or Steam forums!


Performance:

  • Large CPU and physics optimization pass across AI searches, melee and area-damage checks, explosions, homing projectiles, interactions, and open-world scene streaming. Large increases to start up time.

  • Simplified many environment colliders and reduced the number of unnecessary physics checks.

  • Improved particle and rendering performance with GPU instancing, visibility culling, and removal of redundant depth rendering.

Options:

  • Added Graphics Quality presets.

  • Added a Render Scale slider, allowing the game to render at a lower internal resolution for improved performance.

  • Added an Advanced Video menu with individual post-processing options.

  • Added a No Blood option under Interface settings.

Fixes:

  • EOS join codes are now checked for uniqueness.

  • Fixed dungeon resets not properly clearing discovered shrines, or immediately rediscovering them.

  • Fixed beehive bomb effects not activating correctly while off-screen.

  • Fixed some interaction issues involving the crawler helm, human cannon slots, held items, and secondary interactions.

  • Fixed a revived beetle steed sometimes appearing partially underground.

Thanks!

  • Lee