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GnollHack
Patches
Patch Notes, Version 3.15
Patch Notes, Version 3.15
GnollHack
· published
13 Sep 2026, 21:35 UTC
· build
25286736
All news
Read on Steam
Changes
Upgraded .NET to 10.0.12 (SDK 10.0.401).
Upgraded .NET MAUI to 10.0.101.
Upgraded SkiaSharp to 4.151.2.
Added a Tile Batching setting and the corresponding feature via DrawAtlas commands, improving speed on Windows.
Added a Text Caching setting and the corresponding feature via caching SKTextBlobs to reduce GC memory pressure, on by default on Windows.
Improved the security of stored user names and passwords.
Optimized the use of BeginInvokeOnMainThread calls to reduce GC memory pressure.
Optimized PointerMoved event calls on Windows to reduce GC memory pressure.
Removed Sentry profiling on Windows as unnecessary, and otherwise adjusted Release mode Sentry settings.
Removed darkening caches, as they are not really used much and they interfere with texture batching.
Added a new debug dashboard, superseding the earlier screen log.
Improved debug buffers to report consecutive repeat entries as a multiple in the same single entry.
Game state and debug buffer data are now uploaded to Sentry on every player turn, enabling them to show up in native crashes.
Improved C library error handling and the conditions under which error save files are generated.
Fixed a bug with pinch zoom.
Several other bug fixes and improvements.