Cul-De-Sac · published
Today's patch will be continuing the focus on multiplayer improvements, as well as some general game optimizations not related to multiplayer specifically. With this patch I'm officially taking multiplayer out of "Experimental" and putting it into "Beta"! There will of course still be further improvements and tweaks to the net code but I think I'll be comfortable with calling multiplayer an official feature no longer in testing if this patch holds up well enough for a few weeks or months. I'd like to thank everybody who has helped test multiplayer with me, both friends and the few players who have purchased my game and supported me to this point. The game would not be in as good as condition if it weren't for everybody's fantastic feedback!
Unless there are game breaking bugs that I've missed in this update that needs to be addressed, you can expect the next update after this to be a content update to add new and fun features! Don't forget to head over to the official Discord to post your feature requests (and bug reports)! I'll be looking out for any suggestions and brainstorming new ideas in the next coming weeks.