Are you guys getting ragebaited?

major update

Incremental Ragebait · published

Hello there fellow ragebaiters!

We lately passed our release day, after that I said we will be releasing in 2 days and....

Did I get you? :D

XDDDDD

I hope it worked, but meanwhile, we've gotten a new capsule as well as made a ton of improvements. To be real with you, I could release the game now but it will be released on by the end of 24.05.2026

I want to do a full play trough of the game before I release it so tat there will be no bugs.

Red potion studio, made our new capsule -

Here is the changelog *(endless bug fixes and balancing) -

  • Made ending screen take over after Concordia dies

  • Increased Base spawn rate in 0 lvl by 30+%

  • Added delay in transition from attack to damage animation (all units)

  • Added left/right sprite rotation to movement

  • checked corrupted enemies sounds

  • Increased Square fall speed 60%

  • lowered tile generation speed by 20%

  • Fixed audio to animation attack timing in blood land

  • Increased spearman movement speed by 20%

  • Fixe the damage text after dot numbers issue

  • Increased blood boss speed by 100%

  • Lowered blood spawn cooldown by 50%

  • Checked state of Uriel first yap

  • Made building prices text in currency notation

  • Made additional checks to the stat appearing (it should refresh definitely not be at 100,000,000)

  • increased background scaling ratio by 15%

  • Lowered camera max size by 20%

  • Lowered attack size and speed by 40% each level after level 4

  • Changed receive damage sound to pitched hitmark

  • Lowered armour and health multiplyer by 10 fold

  • Fixed the convo with Dagon after level 5 does not activating

  • Fixed dialouge options answering Lucifer at the end of convo with first set of weapons being wrong

  • Added more soul types for performance

  • Made maximall damage reduction go to 99%

  • Lowered damage reduction scale 10times

  • Start of Dagon yap is told by Dagon but it should be incrementus

  • Capped difficulty at 300

  • Lowered dificulty scale by 10 times

  • Turned off perma stacks for dofficulty

  • Capped crit chance at 113%

  • Lowered crit chance stat scale 10 times

  • Lowered flat stack for attack speed by 10times

  • Lowered quality perma 10 times

  • Lowered Quality multi perma 10

  • Spaced out the money skull in currency when counting it at the end of level

  • Lowered maximal Square size by 25%

  • Checked on the last health colour and change it to something nice

  • increased stat space so that longer numbers can fit 270 to 300

  • Increased Minimal cooldown on Map Piece mob spawn

  • Lowered overall spawn cooldown on levels after 3rd by 40%

  • Added an option to turn off the screen shake

  • Made movement speed lower with each level

  • Fixed a ton of E value game crash bugs

  • Make high numbers not appear as E

  • Changed Spawn Frequency node minimum value from 90 to 200%

  • Revised all enemy Hitboxes

  • Delayed Round Skip

  • Added Idle Concorrdia Chibi in battle animations

  • Added anger level switch Concorrdia Chibi in battle animations

  • Added animation to toolslot outlines when attacking

  • Added attack/die/move sounds to all mobs

  • Increased wsad movement speed 10 times

  • Added an Option to exit a system on "exit button"

  • Added an Option to enter mini menu on "exit button"

  • Added an Idle animation on currency pieces.

  • Increased level 1 attack speed by 100%

  • The ill-fated transition goes down 1 second faster when exiting a level

  • Made sure the stats appear normally when discovered

  • Lowered Map size minimal node value from 3 to 1

  • Fixed out of range on save game bug

  • Added tool slot stat Maximum value

  • Added comas to tool shop

  • Added comas to level selection

  • Fixed the first four upgrades chibi incrementus lower image

  • Fixed the red tint on health bar

  • Fixed - Shop of ancient devil (granny) lacks description “no description found in table”

  • Fixed - Dagon yap turns on too fast

  • Increased portal effective range

  • Added - The ping for new content is activated when you defeat an already defeated boss. The “Just defeated bosss event” should not activate when you kill an already defeated boss

  • Fixed - The game crashes because Uriel dialogue doesn’t trigger

  • Made the shop cart mark closer to upgrade node

  • Added small lerp to the movement speed

  • Made movement speed twin

  • Increased minimal health bar width by 30%

  • Doubled the health bar height

  • Added boss skull icon at the end of boss bar

  • Added a speed limit

  • Fixed Concordia start dialouge

  • Stopped the health text going to dollar when below 0

  • Changed price text colour based on if the item can be bought

Have a successful day!

Leon.D

Are you guys getting ragebaited? · Incremental Ragebait patch notes · SteamPeaks