Progression changes & new systems

major update

Game About Botting in an MMORPG Playtest · published · build 25287396

Progression Rework

The passive point and skill systems are gone, replaced by a single Skill Tree.

- One point per level

- Skills are unlocked from the tree, not learned separately

- Three node types - small repeatable stat nodes, major nodes, and skill unlocks

- Keystones at the end of each branch, with unique effects

- Respec any time for gold

Existing characters are migrated automatically and refunded their points to spend in the new tree.

New system: Bestiary

A record of every creature you've fought, found in the Character window.

- Unlocked entries reveal Health, Armour, Dodge and Experience

- Each enemy has kill milestones that rewards - gold, items, crafting dust, and permanent skill points

New system: Elite Enemies

Rare, golden versions of ordinary monsters.

- 5% of enemies spawn as Elites

- Marked by a gold sheen, larger size, and a skull on their health bar

- Triple health, slightly higher damage, and five times the experience

- Always drop loot - guaranteed gold, at least two items, and double the odds of rare and epic rolls