Game About Botting in an MMORPG Playtest · public · first seen
Progression Rework
The passive point and skill systems are gone, replaced by a single Skill Tree.
- One point per level
- Skills are unlocked from the tree, not learned separately
- Three node types - small repeatable stat nodes, major nodes, and skill unlocks
- Keystones at the end of each branch, with unique effects
- Respec any time for gold
Existing characters are migrated automatically and refunded their points to spend in the new tree.
New system: Bestiary
A record of every creature you've fought, found in the Character window.
- Unlocked entries reveal Health, Armour, Dodge and Experience
- Each enemy has kill milestones that rewards - gold, items, crafting dust, and permanent skill points
New system: Elite Enemies
Rare, golden versions of ordinary monsters.
- 5% of enemies spawn as Elites
- Marked by a gold sheen, larger size, and a skull on their health bar
- Triple health, slightly higher damage, and five times the experience
- Always drop loot - guaranteed gold, at least two items, and double the odds of rare and epic rolls
| Depot | New manifest | Previous manifest |
|---|---|---|
| 4783841 | 5239065701709030023 | 5531973034853751108 |