The Anniversary Update | Patch #22

major update

Rocky Mayhem · published

Hi all,

This month marks the 2 year anniversary of the beta for Rocky Mayhem 2024 Remake! As such, I am presenting the largest update I have done since the full release date, 22nd June. This has indeed been a longer journey than I expected. I initially started Rocky Mayhem as a lockdown project back in 2020, which was abandoned when I started attending college again after lockdown. Then as of May 2024, I decided to finally bring back the game with a beta and one month later, a remake. Now presenting over 90 updates later (with 21 being major), I bring you Patch 22!

Returning: Homing Asteroid

Available in: Classic Mayhem

The asteroids from 'Search and Destroy' are back in the game, exclusively in Classic Mayhem! They will spawn every 30 seconds in groups of 3, and look identical to the other asteroids so keep your guard up.

Permanent Item: Golden Egg

Available in: Classic, Most Wanted

These eggs, repurposed from the easter event, are rare and shining gold. They will spawn every two minutes as a singular glowing egg, with a reward of 10,000 points if you manage to catch it.

Patch Notes 01/05/2026

New

  • Added misc. page, 'Collection': View all event-limited designs here

  • Added 'Progression Store'

  • New sign-in reward

Graphics and Visuals

  • Added 2 new asteroid shape variants

  • Added new colour cards for Excavation

  • Redesigned health pickups with new sprite

  • Slightly improved particles and colour for nuclear flash

  • Added visual damage to the ship when your health changes

  • Reworked ship design for the ambulance in Rescue Operations

  • Added borders to the health bars in Reality Shift

Audio

Additions / Changes here are to reflect the retro design of the game. These may or may not remain in the game, same with being followed up with future replacements in the future.

  • Replaced sound effect for death

  • Replaced sound effect for nuclear flash

  • Replaced sound effect for buying items

  • Rescue Operations: Replaced sound effect for charging drillship

  • Evasion: Added sounds for both being caught and losing

  • Evasion Time Trials: Replaced sound effect for picking up crystals

  • Excavation: Added sound effects for receiving notifications

  • Excavation: Added a variety of 6 sound effects for 'Excavate' buttons

Ability Changes

  • Ability: Jump Drive [SPACE] cooldown decreased to 10s from 20s

  • Ability: Incinerating Beam [E] cooldown decreased to 60s from 75s

  • Ability: Nuclear Flash [D] cooldown has been increased to 90s from 65s

  • Ability: Plasma Field [A] duration decreased to 5s from 10s

  • Ability: Plasma Field [A] cooldown decreased to 20s from 25s (Classic Normal)

  • Ability: Heavy Barrel [Q] cooldown decreased to 30s from 35s

  • Ability: Heavy Barrel [Q] duration increased to 4s from 3.5s

  • Ability: Fast Reflex [MMB] duration decreased to 1,5s from 2.5s

Gameplay Balancing

  • Classic: Asteroids now move 5% slower

  • Classic Normal: Asteroids spawn in groups of 4, rather than 3

  • Classic Normal: Asteroids spawn 20% faster

  • Classic Normal: Base fire-rate increased by 5%

  • Classic Mayhem: Maximum fire-rate decreased by 10%

  • Most Wanted: Patrol Ships speed increased by 5%

  • Most Wanted: CQB Ships speed decreased by 10%

  • Evasion: Brute can now spend anywhere between 2-3 seconds watching you (prev. 3-5)

  • Evasion: Brute can now spend anywhere between 2-8 seconds looking away (prev. 3-10)

  • Rescue Operations: Markers now have an increased 60% lighting radius

  • Rescue Operations: You now gain $1,500 and 20 levels from completing the mines

Other Changes

  • Rescue Operations: Drillship has been moved on Level 3

  • Rescue Operations: Slightly expanded and changed paths for Level 3

  • Rescue Operations: Lowered Camera FOV

  • Rescue Operations: 'Claim Rewards' no longer appears on Level 3 after claiming it previously.

  • Evasion: You will now be tackled by CQB enforcers if detected, instead of killed by single bullet.

  • Evasion: 'Stop' light brightness increased and colour changed

  • Evasion: Audio removed for looking away

  • Cosmetic Store: $750 cosmetics increased to $1,000

  • Cosmetic Store: $3,000 cosmetics increased to $3,750

  • Menu: Your name now shows in yellow if you're max prestige (10)

  • Tutorial: Controls has been merged into the tutorial

  • Tutorial: Updated control sets for Jump Drive and Pause Game

  • General: Death screen now has lower opacity

  • General: Repair Torches renamed to Repair Kits

  • General: Removed Easter Event

  • General: Renamed 'Locker' to 'Store'

Optimizations and Fixes

  • Asteroids: Resized all asteroids to 35x35 to lower the chance of them splitting into bigger ones

    While I did re-draw the edges for the asteroids, they will look a bit iffy. If development continues in the future, I will make brand new sprites for the asteroids.

  • Classic: Fixed unaligned disabled icons during Frozen Deity boss encounter

  • General: Fixed issue where pressing escape in the settings menu didn't close the settings

  • Cosmetic Store: Fixed audio bug when purchasing 2 specific skins

  • Evasion: Fixed bug causing game to redirect you to R.O on pause

  • Rescue Operations: Fixed bug not allowing you to pause

Branches

  • Pre-Update will remain at Patch 20.3

  • Pre-Alpha downgraded from Patch 0.3 to Patch 0.01