Dear Train Conductors:
After continuous development, OxyRail has welcomed a new major version update.
This update introduces a brand-new open-world map, a mini-map exploration system, running functionality, new resources, and new area content, while also making extensive optimizations to the train system, survival gameplay, multiplayer experience, and game performance.
This is one of the larger content updates OxyRail has had so far.
We thank all players for the suggestions and feedback you've provided; your support helps us continuously improve this train journey.
A large new open-world map has been added.
New map features:
After including water areas, the overall size is about 8 times that of the current map
Offers a richer space for exploration
More hidden areas and exploration content have been added
New terrains added:
🌾 Terraced Fields
🎋 Bamboo Forest
🌲 Mountain Forest
🏝️ Small Islands
🗼 Lighthouse
Future plans to open include:
Mines
Underwater Areas
Open Sea Areas
Scrap Town
Sky Town
More areas will be gradually added in future updates.
A mini-map feature has been added.
Exploration mechanism:
Unexplored areas are covered by a dark fog
Explored areas are permanently recorded
Mini-map display:
🚂 Train location
📍 Player location
👥 Teammate location
🏪 Shop location
Controls:
Press M by default to open
Support rebinding in settings
Added character running feature.
Controls:
Keyboard:
Hold Left Shift to run
Controller:
Press Left Stick to run
Adjustments:
Now:
Normal movement is walking
Pressing the run key switches to running state
Limitations:
When the player is:
Hungry
Thirsty
:
Can still walk normally
Temporarily unable to run
Optimization:
Slight field of view expansion effect while running
Try to avoid causing dizziness
Run key supports rebinding
Added:
The first task for new players will now teach:
Basic movement
Running operation
Completion method:
Move once
Press the run key
The tutorial will be completed.
Optimization:
Automatically adapts to keyboard and mouse
Automatically adapts to controllers
Supports player custom key bindings
Existing saves:
Retain original task progress
Will not cause misalignment due to new tasks
Added bamboo resource.
Features:
Higher cost-performance in early stage
Can be sold to bandit shops for oxygen coins
Provides a new option for early resource acquisition.
A new sulfur mine has been added in the volcanic area.
Uses:
An important material for making gunpowder
Players can explore the volcanic area to obtain it.
New special exploration items added.
After obtaining:
Can be sold to the pirate shop
Exchange for a large amount of Oxygen Coins
Hidden treasures may be discovered while exploring the world.
Optimized the settings page.
Added:
More keybinding support
Each button can individually restore default functions
Shortcut key hints
Make it easier for players to adjust controls.
Optimized the long-press pop-up circular menu.
Adjustments:
Added indications for non-existent modules
Improved page aesthetics
Perfected different language adaptations
Reduced display issues in certain language environments.
Unified:
Wave action
Dance action
Now:
Press T key to open the action wheel
Can choose the action you want to perform
At the same time:
T key supports re-binding
Optimized display in different languages
Optimization:
Beautified the control console interface
Added:
Now can:
Turn on all electric engines on the entire train with one click
Turn off all electric engines with one click
Make train energy management more convenient.
The advanced oxygen box now generates oxygen using water.
Adjustments:
No longer accepts leaves as a material
Changed to converting oxygen through water
Conversion rules:
1 unit of water = 5 units of oxygen storage
Storage:
Can temporarily store up to 200 units of water to be converted
Will continuously release oxygen to the surroundings automatically
At the same time:
Updated the item description of the advanced oxygen box
Improved translations for all languages
Adjustments:
Petting in the chicken coop:
Eggs
Hens
Will now increase:
20 points of mood
Enhances animal interaction feedback
Optimization:
Animal pens can now reduce the decay rate of internal supplies.
Adjustments:
Corrosion speed reduced to 1/4 of the normal speed
Makes resource preservation during breeding more stable.
Fixes:
Fixed the issue where wolves suddenly lose their target or do not attack the player in mixed terrain or at terrain boundaries
Now:
Wolves can more reliably:
Identify players
Track players
Attack in normal outdoor areas
Fixes:
Fixed the issue where a bear did not appear after receiving the "Boonie Bears" warning
Now:
Bears will look for a nearby valid ground to spawn
If there is no suitable location temporarily, the event will retry later
Avoid the following:
Receiving a warning
But no bear appears
problem.
Fixes:
The problem where some cumulative achievements cannot continue to increase after changing computers.
Involves:
Wolf Hunting Expert
Spend Money Like Dirt
Oxygen Coin Down Payment
Wait for Steam Achievements.
Optimization:
After Update:
Will automatically check existing maximum achievement progress
Automatically continue accumulation
No need to delete save files
No need to restart the game
At the same time:
Both the host and players joining friends' worlds will accumulate according to their own Steam achievement progress
Strengthen synchronization across multiple devices
Reduce the risk of old data overwriting new progress
Fixes:
After entering a friend's world:
The issue where unlocked technologies would reappear with a red dot
Now:
Viewed technologies will automatically remain in a viewed state
Newly unlocked technologies will still display prompts normally
Optimization:
The store UI has been fully upgraded.
Adjustments:
Product display is clearer
Players can understand store functions faster
Added:
Adjustments:
New save files start bandit affection from 0
Different save files record affection separately
Will no longer affect each other.
Optimization:
After store refresh:
The current store interface will automatically close
Will not jump back to the purchase interface
Will not show extra prompts
Reopen the store to view new products.
Fixes:
Fixed issue where players would still take damage when stepping on arrows that landed or stopped flying
Now:
Arrows in normal flight will still deal damage
Multiplayer players also maintain normal hit detection
Fixes:
Fixed issue where bandits continued to shoot arrows after death
Now:
Bandits will immediately stop attacking after death
No longer generate new arrows from corpses
Optimization:
Automatic grappling hook:
Can lock onto targets over a larger angular range
Reduces the issue of getting close but unable to grab the target
Improves usage stability.
Fixes:
Fixed the issue where train route and position would restore abnormally after loading
Now:
Saves will record the latest position at the moment of saving
After loading, train route and position will restore correctly
Fixes:
Before:
Front shovel impact on obstacles might not work correctly
Damage wrongly deducted from the wagon floor durability
Now:
Equipped:
Front shovel
Rear shovel
After:
Impact damage is carried by the corresponding shovel
No shovel equipped:
Wagon floor normally carries impact damage
Added:
The central console can now:
Control train forward movement
Control train backward movement
Optimization:
Train will automatically decelerate to a stop before driving in reverse
Reducing maximum speed will not cause instant deceleration
Will smoothly decrease to target speed
Added:
Current speed display
Added:
The central console can now:
Automatically tally all repairable buildings on the train
Display required materials
Display current owned quantity
Sufficient materials:
Deduct materials at once
Repair all damaged buildings
Insufficient materials:
Will not deduct any items
Note:
Completely destroyed buildings cannot be repaired
Still need to be rebuilt
Adjustments:
Tier 3 cooking stations are now changed to:
⚡ Electric powered
Rules:
Stop cooking when power is cut off
Resume operation after power is restored
At the same time:
Remove countdown display at the bottom
Blueprints adjusted to Tier 4 technology
Adjustments:
Train building height limit:
From:
Maximum 10 floors
Adjusted to:
Unlimited height construction
Now:
Players can continue building upwards:
Walls
Floors
Other building structures
To create taller train spaces.
Fixes:
Fix the issue where newly built buildings inherit the color of previous ones after dyed buildings are demolished
Now:
Rebuild:
Glass
Floors
Other buildings
Will return to default color.
Optimization:
When opening the building operation wheel:
The building name corresponding to the current language will be displayed in the center.
For example:
Floors
Wooden Wall
Glass Floor
Adjustments:
Will no longer display:
Building coordinates
Save number
Internal debug text
Buildings with unrecognized names will remain blank.
Fixes:
Fixed the issue where items could temporarily ignore collisions and be placed inside other objects when quickly rotating the camera or switching items.
Now:
Immediate detection before placement:
Whether the current space is occupied
Reduce incorrect placements.
Optimization:
Improved glass transparency
Enhanced visual effects of glass buildings
Optimization:
Redrawn:
Ocean reflections
Lake reflections
Fixes:
Fixed issues with abnormal water surface reflections
Improved overall water performance.
Fixes:
Fixed the issue where shadows of trees, rocks, and other objects would suddenly appear in front of the player
Adjustments:
Removed hidden close-range shadow limits
Shadow display distance now correctly follows the graphics settings
Now:
When shadow distance is set to 0, shadows can be completely turned off
Other values are no longer subject to an extra 50-meter limit
Fixes:
Under certain devices and screen settings:
Chests
Items
Buildings
May suddenly disappear when the camera moves.
Now:
Object display is more stable.
Will no longer disappear due to:
Frame rate adjustments
Rendering scale changes
Causing repeated flickering.
Fixes:
Remove floating ice particles in the sky
Fix flickering caused by overlapping ice terrain
Adjustments:
Remove floating trees in the island area
Reduce visual anomalies.
Added:
Added chest respawns in the bandit archer siege area
Improvements:
Exploration rewards in this area
Fixes:
Fixed the issue where some desert houses could not display properly
Fixed the issue of floating chests in the bandit camp
Adjustments:
Optimized the curve degree of tracks near the forest
Made them more consistent with normal railway behavior
Optimization:
Adjusted the alignment of tracks with the ground in long-distance areas
Prevented tracks from sinking into mountains
Adjusted the connection height of some side tracks
Improved train passing stability
Added:
Glowing effect on top of the lighthouse
Increased the number of trees on the island
Increased grass density
Added two regular resource spawn points
Enhanced the exploration value of the island
Fixes:
Fixed the alignment issue between the track and ground from Redwood Forest to Oxygen Town
Reduced cases of tracks intersecting terrain
Re-adjusted the environment of Oxygen Town
Optimization:
Removed grass growing excessively on brick ground
Removed ordinary trees on the outskirts
Retained town-characteristic trees
Fixed some floating city walls
Note:
Oxygen Town still has room for further optimization, and environmental adjustments will continue
Adjustments:
Initial Snowfield:
Small wood
Small stone
Now replaced with snowfield-specific models
Improvements:
Scene consistency
Environmental immersion
This update includes extensive performance optimization.
Optimization:
Reduce invalid rendering in map areas with fewer resources
Optimize rendering efficiency of large amounts of vegetation and rocks in the open world
Reduce additional stress during map loading, unloading, and fast travel
Optimization:
Reduce periodic stutter during character movement and train driving
Stop meaningless position calculations when the train is stopped
Optimization:
In large power grids:
Performance decline is significantly reduced when there are more devices
Optimization:
When a large number of furnaces are operating simultaneously:
Operation is more stable
Maintain:
Production speed unchanged
Time consumption unchanged
Optimization:
Faster opening of save list
After reading old saves for the first time, subsequent refreshes are faster
Optimization:
Reduce loading stutter when crossing grasslands, deserts, and farmlands
Prepare map areas in advance before entering
Improvements:
High-speed driving stability
Smoothness of cross-map movement
This update continues to optimize the multiplayer experience, reducing data desynchronization and anomalies during online play.
Fixes:
Fixed an issue in multiplayer where both players received returned items when dismantling the same item or machine simultaneously
Now:
Only the player who successfully completes the dismantle operation will receive returned items
Fixes:
Fixed an issue where ores, diamonds, and other items occasionally disappeared when quickly using Shift, left-click, or right-click to transfer items consecutively
Optimization:
Improve stability when online players transfer items between the following facilities:
Chests
Furnace
Cooking facility
Optimization:
When organizing containers:
Items of the same type will automatically be arranged together
Avoid:
Pigs
Cows
Sheep
and other items of the same type being interleaved.
Fixes:
Fixed an issue where item icons in chests would occasionally not display after joining multiplayer
Optimization:
Chest icons will no longer be incorrectly obscured by invisible areas or weather zones
Fixes:
Support for different screen resolutions
Optimize the determination of the King of Fish.
Adjustments:
When the King of Fish bites:
Now it will only be considered the King of Fish when 5 interaction points appear
Players can judge in advance:
Whether they are catching a large fish
Whether to continue the fishing operation
Optimization:
Improve the click detection of fishing interaction points
Now:
The actual effective range is closer to the visual display position
Clicking is more accurate under low frame rates
High-difficulty fishing experience is more stable
Added:
Piano, guitar, drums:
Now simultaneously supports:
Main keyboard number keys
Numpad number keys
Keys:
1–7
Original:
Raise pitch
Lower pitch
Operations remain unchanged.
Optimization:
When a task requires unlocking a certain blueprint:
The corresponding blueprint node will show a yellow exclamation mark as a prompt
Completion:
Task
Skip task
Switch task
After:
The prompt will disappear automatically.
Optimization:
Fixed the issue where wolves were trapped in pits and unable to leave
Improvements:
Wolf mobility
Terrain adaptability
Fixes:
Fixed the issue where two arrows appeared after hitting an enemy
Now:
Only the original arrow remains after hitting
Maintain a natural angle of impact
Remade the Oxygen Town merchant
Adjustments:
Replaced with a unified style model
Replaced the previous bandit image
Changed to a villager image
Added:
The merchant will now:
Move around naturally
Perform actions
Turn towards the player when approached
Enhance the town's realism
Added:
Added oxygen shop stalls near Oxygen Town
Convenient for:
Exchanging resources
Buying items
Reduce the distance players need to travel
Rebuilt parts of the Oxygen Town area
Adjustments:
Removed a lot of weeds from brick surfaces
Removed ordinary trees from the outskirts
Kept town-specific plants
Fixes:
Some floating city wall issues
Note:
Oxygen Town will continue environmental optimization and will be further improved in the future
Added:
After sleeping in a bed or sleeping bag:
That bed/sleeping bag becomes the player's respawn point
Now:
Upon death respawn or re-login:
The player will appear directly at the last used bed or sleeping bag location
Maintain sleep state
Need to manually get up
Adjustments:
If:
A bed or sleeping bag used as a respawn point is removed
Respawn Point:
Will return to the default location
Added:
After selecting a character for the first time:
The character's story cinematic will play
During playback:
The character will not:
Lose health
Consume food
Consume water
Consume oxygen
At the same time:
Appear in front of other players prematurely
Skip method:
During playback:
Move the mouse or press any key
A skip prompt will appear in the lower right corner.
Long press:
E key for 2 seconds
to skip.
The ring will show the current skip progress.
After the video finishes playing or is skipped:
The character officially enters the game.
Fixes:
When players explore:
Distant terrain may disappear, causing the character to fall out of the world.
Now:
If:
Player accidentally enters underground
The current map has not loaded properly
The system will:
Automatically recover to a safe ground
Or return to the train's position
Avoid:
Continuous falling
Unable to continue playing
Optimization:
Improve ground detection efficiency under feet
While retaining:
Standing on the edge
Half-foot hanging
situations.
Optimization:
Character proximity:
Walls
Debris
:
Will slide along surfaces more naturally
Less likely to get completely stuck from minor collisions
At the same time:
Added:
Smoother initial acceleration
More natural stopping deceleration
Improve overall movement feel.
Fixes:
Fixed the issue where characters would easily slide down when standing on stairs or gentle slopes
Now:
Climbing stairs is more stable
Walking on slopes is more natural
Thanks to every conductor who has boarded the OxyRail! 🚂
This update includes:
Brand New Open World Map
Mini-map Exploration System
Running Feature
New Resources and Areas
Extensive performance optimizations
Improved online stability
At the same time, a large number of issues affecting the game experience have also been fixed.
OxyRail is still under continuous development, and we will continue to optimize the game based on player feedback to make this journey even more complete.
If you enjoy OxyRail and are willing to support our development work, feel free to share your true experience on Steam.
Every genuine review will help more players understand this train and also help us continue to develop more content.
If you encounter any problems, or think that some areas can be further improved, you are also welcome to tell us.
We will carefully read every piece of feedback and continuously optimize the game.
Thank you to every train conductor for accompanying OxyRail on its continuous journey. 🌱🚂
We look forward to traveling with you toward a farther future!
—— OxyRail Development Team 🚂