Nekurogahara: Ronin Psyche · published
This update adds tutorials, new mechanics, balancing and small Ui changes
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- added 2 advanced tutorials "Weapon Clash" and "Deflects"
I'm still working on more tutorials (about 11 more so far)
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- Enraged mechanic added:
---- killing Gold asuras has a chance to enrage your equipped weapons; the effect nulls durability damage and adds 2x damage increase; the effect ends after you landed a few hits
---- landing consecutive hits and weapon clashes will enrage your equipped weapons (also valid for unarmed combat); the effect increases damage with every attack landed after the effect is active, and ends if you get hit; enemies can become enraged too
---- drawing a weapon from unarmed enrages the weapon; the effect buffs damage by 4x for 1 second or for 1 attack (this is to promote a quick draw playstyle)
------------ all effects end if you unequip your weapons
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- added a color behind combat action inputs (dark blue) to signal when an action will change the stance; the color updates in real time
- improved several vfx/sfx to add more impact to combat and a better overall feel
- the slowest attacks can no longer be canceled during recovery to help the action have more impact
- changed dashing away with motion inputs while locked on and near the enemy to a dodge (keeps iframes vs everything but cannot be canceled; dashing away has iframes vs everything and can be canceled, so there was no reason to use the rest of the combat motion options)
- Shinobi class no longer heals by destroying and rolling in blood (this change is to balance the class, and make the Ronin class unique in this sense)
- fixed a bug that could cause the focus camera (the camera that focuses on enemies and events) to have its view blocked by obstacles
- fixed a bug that could cause problems when quitting the game right before a death hit
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As always: thank you for playing the game, and don't hesitate to report bugs on the pinned discussions' post.